Note: Originally published on July 30, 2018 and republished by a friend's request.
In celebration of Honorable Son #2 (The Captain) and his beautiful bride
(the Future Lawyer) coming back to the lower 48, Honorable Son #2
wanted to play a table top battle since it had been about 4 years since
we last played. I was given choice of period and chose the English
Civil War (also known as the War of Three Kingdoms) using the excellent
(and free!) rules Victory without Quarter.
Nothing fancy for us. Just line 'em up and point them in the right direction. We are professionals after all!
We decided on just a simple, minimal terrain scenario with enemy
destruction the criteria for victory. Honorable Son #2 (The Captain)
commanded the forces of Parliament (in rebellion against the rightful
king, me) consisting of 3 Infantry Brigades of 2 Foot regiments each and
a cavalry brigade with a regiment of galloping horse (led by Cromwell)
and a regiment of cuirassiers (trotters). The Royalist also had 3
Infantry Brigades of 2 Foot regiments each, a Cavalry Brigade of 1 Horse
regiment (gallopers) and one heavy artillery battery. All units were
rated as Trained except the Irish foot which was rated as Veteran.
Honorable Son #2 (The Captain) drinking his coffee prior to battle.
Here is the initial set-up for both forces. At first I was going
to position one of my infantry brigades to take advantage of the hedges
at the top of the table. Yep . . . I should have done that.
The forces of Parliament.
The (cramped) forces of King Charles I.
Prince Rupert leads his cavalry forward on the left flank of the
Royalists while the infantry slowly advances. I kept my best troops,
the Irish, in reserve.
The Royalist saker. Like most heavy guns it had little effect
during the actual battle except for causing the occasional moral check
on the enemy. But they will have their moment of glory later in the
battle.
This is the brigade I should have had behind the hedges.
Lord Saye and Sale's regiment advances confidently for King and Parliament.
Victory Without Quarter is a card driven game that keeps all
players actively engaged. Between it's unit card, brigade commander
card and army commander card I think Lord Brooke's Regiment was the most
active unit on the field.
Talbot's (The War Poodle's Own) Regiment moves out.
Sample cards we use. For units we just use the flag, brigade
commanders and army commanders (except for the King who has the Royal
Flag) are pictures of the figures, reload are figures reloading and Turn
Over is Turn Over!
Honorable Son #2 (The Captain) just exclaimed, "I should have put my cavalry on the right flank."
Essex's Regiment moves up in support of Lord Saye and Sele's
Regiment. Behind is Sir John Gell's Regiment who had Hold orders the
entire game and never moved.
Talbot's (The War Poddle's Own) and Newcastle's Whitecoats form an impressive line.
Meanwhile, the representatives from the King's Oxford Army just can't seem to get moving.
Rupert (of course) continues to advance.
Huzzah! We moved!
Honorable Son #2 (The Captain) strengthens his right flank in anticipation of Rupert's cavalry heading that way.
The weighted right flank of the Earl of Essex's army.
Newcastle's Whitecoat's are hit first. Three hits = a casualty
marker. When a unit has the same amount of casualty markers as stands,
it is eliminated. We use die to keep track of hits during the turn. At
the end of the turn, the hits, but not the casualty marker, go away.
An overhead shot showing the well deployed Parliamentarian forces and the haphazard advance of the Royalists.
"Enough of this nonsense" declares Rupert, "prepare to charge for we have a War Poodle!"
The infantry are not nervous at all.
Meanwhile the Roundheads skirt the hedges and start to make the Royalist right flank very nervous.
A nice view of Parliament's forces.
The Royalists move up to support Newcastle who is out in front all my his lonesome . . . and taking some hits.
Going . . .
. . . going . . .
. . .gone!
Now that there is an open field of fire, let's make some smoke and
noise and actually hit a large body of troops standing still and cause
them to take a morale check which forces them to be shaken!
Lord Saye and Sele's Regiment is shaken by the artillery fire and
Rupert charges home. The infantry break and are pursued and cut down.
Long live the King!
My second worst decision of the game (the first was the hedges) I
decide not to continue to charge, turn around and get blasted to
smithereens by the Green Regiment of the London Trained bands.
Prince Rupert and the War Poodle are captured.
The battle rapidly becomes a fire fight at medium range.
The Royalist line is ragged while the Parliamentarian forces are
ganging up on the Royalist regiments with firepower at 2 and 3 to 1.
With no real room to maneuver, the Parliamentarian cavalry uses
their pistols to fire at the King's Lifeguard while Heselrige's
Cuirassiers stay in reserve.
The King's Lifeguard is shaken and taking casualties.
Contributing to the outcome was an event card that gave the Earl of
Essex 2 orders instead of one and the Lifeguard was hammered by musket
fire.
Summon the Irish!
In a last desperate attempt to do something to salvage my reputation I commit the Irish to the fight.
. . . and the Irish also get hammered by the line of muskets that Honorable Son #2 (The Captain) has deployed.
Oh and did I mention that the King's Lifeguard was destroyed? The Brigade commander was attached and killed.
The Irish do get off a good volley which hurts the Parliamentarian
line. Note the reload marker that was placed after the volley.
Dang. Looks like an engagement area to me.
Time to finish this.
The enemy horse charges, the Irish try to form a pike stand and fail. They are now shaken and -
- are put to the sword. The King realizes that he only has 2 Foot Regiments left and surrenders the field of battle.
What did I do wrong: I did not take advantage of the terrain.
Throughout the game I was mentally kicking myself for not deploying a
brigade of foot behind the hedges to threaten the Parliamentarian left
flank. In addition, I should have let Rupert charge the other foot
regiment - who knows what might have happened? Most of all, I kept
reacting to Honorable Son #2's (The Captain) moves and was never able to
make him react to my moves. As I lost units and commanders (2 captured
and 1 killed) their cards were removed which nicely simulated the
momentum of Parliament. Once he had that solid line of shot
established, it was all over. We shook hands and a "Bravo" well done
was exchanged. Now lets drink some beer and eat some barbecue!
When a son usurps his father
ReplyDeleteAnd it happens often.
ReplyDeleteA fine looking action. Maybe the Royalists will enjoy better luck at Lower Uppington?
ReplyDeleteI sure hope so.
ReplyDeleteYet again a battle where Rupert becomes a Parliamentary prisoner!
ReplyDeleteIt is truly amazing that this did not happen to him in history the number of times I have seen him taken in battle 'leading' a charge.
It surely is. He was definitely a fascinating character. I just finished reading about his naval career.
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