The play test of the solo rules for "Pulp!" continue:
In our last episode (after a "ahem" shaky start in which I forgot about some of the Pulp genre rules!) somewhere in the forgotten jungles of India, next to the wastelands, is the lost city of REDACTED no longer rumored to have fabulous relics that can give power to the righteous - and to those that are evil. The Mad Guru (BWAH HAH HAH!), leader of the ancient Thugee Cult, has discovered the whereabouts of REDACTED and all of the relics have been found: The Marble of Mystery, The Jewel of Chance, and the Sword of Destiny. Fortunately there are heroes that will risk all to stop him and his murderous minions. The forces of good and evil are now locked in deadly combat that may decide the fate of the British Raj . . .
(Game Note: We won't publish what the Mad Guru said but it had to do with never in his life seeing so many "1's" rolled in his entire life."
It seems the fate of the world hangs in the balance as the forces of the Mad Guru now have in their possession the "Jewel of Chance" and the "Sword of Destiny". Can the Bat stop the minions of the Mad Guru now that The Big Guy is in the area? Will Colonel Douglas catch the Mad Guru? Will the Princess ever do anything except be a stereotypical damsel in distress and avenge her father's death. And will Captain Hawkes continue his sprinting ways with the "Marble of Mystery? Stay tuned for the exciting Conclusion of "The Return of the Mad Guru"!
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