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Monday, March 10, 2025

Ogre: Ground Effect Vehicle



In the year 2085, armored warfare is faster and deadlier than ever. Hovercraft, tanks, and infantry slug it out with tactical nukes. But, the most feared weapon of all needs no human guidance. It's a giant cybernetic tank bristling with guns and missiles.

It's the Ogre.

Ogre has always been one of my favorite games and one of the first games I purchased myself as a young 12 year old. The updated board game version is fantastic and Honorable Son #3 (The Chemical Engineer Aviator) has plastic miniatures to play on the new board game. He asked me if I would paint them (it didn't take long to twist my arm) so I thought I would use just five GW Contrast paints to paint the armored hovercrafts (known as Ground Effect Vehicles or (GEVs) out quickly.


For the basic color of the vehicle I used Contrast Ultramarine and for the cushions Contrast Basilicum Grey. The guns are Contrast Black Templer. For unit identification (not needed but it looks cool) I used Contrast Blood Angel Red and Contrast Nazdreg Yellow. The windshield is Vallejo Sky Blue.





The GEVs are the armored cavalry of the game. They can move, shoot, and move again. As an experienced Mechanized Task Force Commander (I guess those 24 years in the Army paid off) I love to drive my opponents, especially Ogres with hit and run tactics. They can also successfully screen (but take losses) for your heavy tanks and armored infantry.


Friday, March 7, 2025

The 1st Battalion, 3rd Ghurka (Rifle) Regiment


 

When I did a British force for the Indian Mutiny I had to include a Ghurka unit with Rifle Green uniform and the variety it gives to the force. When I decided to do the Northwest Frontier, I knew I had to get some Ghurkas from Perry Miniatures for my British force.


One of the main reasons I choose the 1/3 Ghurkas is that they were unique amongst Infantry unit in having black puttees instead of the khaki worn by other infantry units. As a rifle unit they also were black leather and carry bugles. As usual, they are mounted for use with The Men Who Would be Kings.



The 3rd Gurkhas took part in numerous campaigns in the Northwest Frontier, including the 1st Battalion’s participation in the storming of the Dargai Heights on 20 October 1897 during the Torah Campaign. The battalion was part of the Torah Field Force intended to put down a large tribal revolt by the Pashtun tribes in the area.




A special bond exists between Ghurka and Highlander Regiments.

Fine looking men. Quite.

Thursday, February 27, 2025

The 2025 Plan (Sorta and Late!)

Me and the "gang" working on the plan.

Each year I make a plan for my (primarily) miniature painting activities. The year 2023 was the year of "The Big Move" and my plan for 2024, well, fizzled. Not that I'm complaining. Hey, when 4 grandchildren arrive in less than 2 years it's time to celebrate! I'll pause on my hobby activities to spend time with those bundles of joy. I now consider myself a professional grandfather.

On with the plan:

1. Take some pictures of my newly painted 28mm Ghurkas for the Northwest Frontier from Perry Miniatures and post them. In addition, I need to take some pictures of "Team Chase" (okay, it's Jonny Quest) from Pulp Miniatures for an exciting, adventure filled post!

The 1st Battalion, 3rd Ghurka Rifles are ready to leave the depot. Figures by Perry Miniatures.

From left to right: Raider (Bandit), Professor Chase (Dr. Benton Quest), Sidhu (Hadji), Mike Mason (Race Bannon), (Jonny Quest)

2. Finish painting the Ogre miniatures for Honorable Son #4 (The Flying Engineer).


3. Paint a Sikh unit and British mountain gun for the Northwest Frontier. If I have more time also a British Infantry unit and another group of Pashtun tribesmen.

Test figure for my generic Sikh unit. If there's a piper, I'll paint it. The unit will also be from Perry Miniatures for the game The Men Who Would be Kings.


4. Finish my "German" Division for the French Army for the Peninsular War. I'm currently not on planning any artillery.

Confederation of the Rhine Battalion Number 3 (Frankfurt), converted Dutch Infantry from WoFun Miniatures.

5. "The Search for Charlie". Okay, it's time to get this campaign started and find out what really happened to Charlie - and Sam is pissed.


Sam has the Nazi goons right were he wants them.

That's the big (abbreviated) painting plan. There will be games, more Warhammer 40K Fire Team (yes they sucked me in), some French and Indian War action, Pulp fun and of course a return to the Northwest Frontier. Now to get started!

Thursday, January 23, 2025

Episode Five and the Conclusion: "Clear the Pass!" A Mr. Babbage Adventure

 


Recap: The Indian Army has the mission of moving through the pass and has taken heavy casualties against an unending flow of tribesmen to the battlefield. The loss of the Gordon Highlanders has been especially felt and has limited the tactical options of the forces of the Raj. Now, however, all enemy forces have gone to ground so there might be a chance now to clear the pass.


"We will continue the missiopn. That's what Captain Hugh "Hughie" Templeton Cottontale Broswell - Smythe, Royal Engineers, would have wanted. Plus we have cool turbins, pikes and axes.

"Oh dang it. Remind me to talk to the Political Officer on his estimates."

The surviving command element of the Gordon Highlanders moves to a more secure spot behind the 1st Madras Pioneers and in front of the 10th Bengal Lancers.

The lancers decide to hold their position in case any of the tribesmen move into the open.

The 20th Punjabis, cut off from the rest of the field force, attack the high ground their front and eliminate the last of the enemy.

"Ahh, much better", says the Subedar Major.

Suddenly the tribesmen spring up and attack the 1st Madras.

Well that did not go well as the force shrinks by another 4 figures. This will not please the Queen Empress if we don't complete our mission.

Ineffective fire whizzes pass the 10th Lancers.

We've got them trapped but can't seem to hit anything.


The lancers, though tired, charge again.

Another success for the feared lancers on the battlefield.

What's left of the Highlanders and the Pioneers join forces while the lancers protect their flank.

With the way clear, the 20th Punjabis high tail it to the other end of the pass.

"Pow , Kapow, bang!"

@%$#&* dang it. This is not looking good.

Meanwhile on the right flank.

Where did they go?


There they are!

"Time to clear the polo grounds!" yells Major Cedric Kerr "Pip" Fitz-Lloyd Smith.

Yep. As a reminder the good major had the Leadership Trait of Unlucky.

"Run Away!"

The remnant of the infantry move up behind the lancers.

"Keep moving men."


"For the Major Sahib!"

Honor has been kept and we were true to our salt. (During this period the 10th Bengal Lancers composed of one squadron of Dogras, one of Punjabi Muslims, one and half squadron of Sikhs and 1/2 squadron of Pathans (Pashtuns)

"At the Double!"

Great. They're back.

Looks like the enemy tribesman will get one more charge.

"Fire!"

No hits at long range!

And the attack is just short.

And Mr. Babbage threw in the towel of defeat. It was a fast, furious and fun game - full of Hollywood action. One of the things I have learned when playing Mr. Babbage is that you have to figure out when you are going to move - because only a Move or an At the Double will give Mr. Babbage the opportunity to deploy a unit.

I was fortunate in this game that one unit of Tribal Infantry slinked away and never returned to the tabletop. This also happened a couple of turns later with one of the Tribal Shooters (Auxiliary Infantry). Knowing that Mr. Babbage was down two units that would never return, I took some risks with my movement. I was horrified when the 20th Punjabis got separated from the rest of the field force but placing them in and keeping them in Close order allowed the effected use of the bayonet and multiple Volley Fires which ensured their survival.


Speaking of survival, my big blunder of the game was not putting the Gordon Highlanders in close order when they were exposed to multiple tribal units . . .

The "fire" brigade of the game for me were the 10th Bengal Lancers. If not for them, the field force would not have made it to the end of the pass. Well done and huzzah!