Finally
got around to taking pictures of my Late War German Grenadier
(Infantry) Company. If you are looking for a Flames of War force with a
lot of offensive mobility - this is not it! In fact, you will probably
be the defender in most scenarios. On the other hand, this is a tough
force to dislodge and it does have the ability to counter-attack lost
objectives with a small armored force. Another factor I like with this
army are the variety of options you can choose to support you force.
I've played 1500 and 2000 point games with different options and have
found this an enjoyable force on the tabletop. I also built the force
with an eye toward employing them as Panzergrenadiers in some games, so
there are some "extras" with this force. I don't know what version this is and frankly don't care . . . I just have fun!
Here
is the start of the force, the Company Headquarters. The company
commander and XO both are modeled with the panzerfaust options.
Normally, there is only one panzerschreck anti-tank team per
headquarters, but some of the late war grenadier/panzergrenadier options
allow up to three teams.
Here
is the 1st Platoon. The platoon leader is modeled with panzerfaust and
some of the infantry stands have panzerfausts for squad options.
2nd Platoon.
Machine gun Platoon.
Another view of the machine guns.
Mortar platoon with 2 sections of 8cm GW34 mortars. The platoon has a forward observer team per section.
Hang!
Fire! (Okay, I'm remembering the "glory days" of my youth. As a
lieutenant in the US Army I led the 81mm mortar platoon of B/2-47
Infantry and the 107mm mortars of CSC/2-47 Infantry)
Sniper. Very good for pinning hordes of Soviet Infantry.

The
pioneers (combat engineers). I love this platoon! Even though as
rifle teams each stand only has a rate of fire of 1, it's a large
platoon and has a tank assault of +4 . . .
. . . plus this is one of the items they can build prior to the game starting with a pioneer wagon or truck.
The
pioneers can also use the radio controlled Goliath demolition carrier.
I have discovered in games that the threat of the carrier tends to be
more devastating than the actual use. I actually destroyed one Cromwell
tank and caused another tank to bail out once with my Goliath - honest!

Time
for the divisional support. Here is my Tiger platoon. Depending on
the points and who I'm playing I'll take one to three for my platoon.
I've had mixed success with my Tigers; not very good in the attack
(slow speed and easily outflanked if not supported) but they do a great
at long range fire support.


Assault
gun platoon of StuG IV's. Why assault guns and not tanks? Well . . . I
got them for a great price on eBay! I actually have one more to paint.
Anti-aircraft gun platoon of three Sd Kfz 10/5 (2cm). Good for use against aircraft and enemy infantry.
Air support.
Artillery Battery of 10.5 cm guns.
When I need an extra objective, the Kfz 68 Radio truck works out just fine.
Pinmarkers.