Toy Soldiers and Dining Room Battles

Toy Soldiers and Dining Room Battles

Thursday, March 23, 2017

Afghan Regular Infantry

I have completed my first infantry unit for my Afghan Regular army for the 2nd Afghan War and utilizing the rules The Men Who Would be Kings.  They will also see action in the world of In Her Majesty's Name.  All figures are from Artizan Designs.

I think I will call them the 1st Kandahar.

View of the unit from the side.

 Command group.  The flag is theoretical.

Pole for the flag is from my bits box; I think it was a Rohan spear from GW's Lord of the Rings.  The flag is printer paper and hand painted.  After the flag dried I gave it a coat of watered down white glue.

Sunday, March 19, 2017

The Sons of Astragard

Since the discovery of the uncharted island name Astragard by the French dirigible Hyperion, the lost Viking civilization that has been cut off from the rest of the world for centuries is now making an impact at the end of the 19th Century in the world of In Her Majesty's Name.

 The French dirigible Hyperion at about 85°N 67°W.

Since their discovery the Vikings of Astragard will hire themselves out as mercenaries to governments and private organizations or will simply raid in locations throughout the world that catches opponents and targets completely by surprise.

 Viking Raiding Party.

Erik Niallson is one of the most imposing and ferocious of Viking leaders - he towers over ordinary men and has an intimidating stare that many in Astragard will swear are the "Eyes of Odin."  His constant companion is his wolf Fenrir who is officially classified as a War Poodle.

Erik Niallson and Fenrir.  Erik is a metal Gripping Beast miniature and Fenrir is a Space Marine War Poodle from Games Workshop.

Name: Erik Niallson
Pluck: 2+
Leadership: +2
Speed: 0
Fighting Value: +4
Shooting Value: +4
Talents: Inspirational, Fearless, Tough
Basic Equipment: The Spear of Odin +2 Weapon Bonus and -2 Pluck Penalty; Sword +2 Weapon Bonus and -1 Pluck Penalty
Armor: Ancient chain mail forged by Dwarfs (12)
Cost: 91 points

Name: Fenrir the Giant Wolf
Pluck: 5+
Leadership: 0
Speed: +2; Move 12" and Run 6".
Fighting Value: +3
Shooting Value: N/A
Talents: Tough, Terrifying
Basic Equipment: Teeth and Claws +1 Weapon Bonus and -1 Pluck Penalty
Armor: Tough Fur (8)
Cost: 30 points

 Bersi Skáldtorfuson the skald or bard of Astragard.  Figure is from Wargames Foundry's Late Roman range.
Name: Bersi Skáldtorfuson
Pluck: 5+
Leadership: +1
Speed: 0
Fighting Value: +1
Shooting Value: 0
Talents: Medic, Erudite Wit, Inspirational (it's the sagas he will compose!), Intervention
Mystical Power: Clouding Men's Minds
Basic Equipment: Club Weapon Bonus +1
Armor: Brigadine
Cost: 46 points

 Bersi and Gunnbjorn the Beserker.  Gunnbjorn is a hard plastic Gripping Beast figure from their Viking Box set.

Name: Gunnbjorn
Pluck: 3+
Leadership: 0
Speed: +1
Fighting Value: +3
Shooting Value: 0
Talents: Berserker, Fearless, Tough
Basic Equipment: Great Axe +2 Weapon Bonus and -2 Pluck Penalty,  Sword +2 Weapon Bonus and -1 Pluck Penalty
Armor: Chainshirt (10), Shield +1 to armor if using Sword
Cost: 46 points

 Viking Warriors from Astragard.  Gripping Beast hard plastic figures.

Name: Viking Warrior
Pluck: 4+
Leadership: 0
Speed: 0
Fighting Value: +2
Shooting Value: +1
Basic Equipment: Sword Weapon Bonus +2 and Pluck Penalty -1; Spear Weapon Bonus +2 and Pluck Penalty -1; Fighting Knife Weapon Bonus +1 and Pluck Penalty -1
Armor: Chainshirt and Shield (11)
Cost: 36 points

 Fenrir charges Chinese Imperial Soldiers.
 Now that Fenrir's belly is full he decides to take on the Yeti.

Friday, March 17, 2017

IHMN: Going for the Gold in Opar!

So what do you get when you have the Gordon Highlanders, the Imperial Chinese Army, giant boa constrictors, booby traps and everyone looking for gold in the lost City of Opar?  Well . . . Tarzan and the Waziris showing up as the authorities of course!  That and a fun game of In Her Majesty's Name.

 The Lost City of Opar

 The surrounding countryside.

 An Ancient Atlantean Crypt . . . could there be treasure inside the tomb?

The entrance to the city

My good friends Michael (the author of Dog Fight: Starship Edition) and Damon (The greatest fisherman alive) joined me for a rousing game of adventure and derring-do.  The scenario we played was the standard scenario from the main rules:  A simple treasure hunt.  There were six markers for treasure; three that were chests of gold and three that were booby traps.  Find the booby trap and roll for Pluck.  In addition I added the two scenario complications:  Achtung Minen! and The Authorities. I turns out that if you step within the city limits on the cobblestone or move on the cobblestone in the city, you run the risk of setting of a booby trap.  Roll for pluck!  The Authorities were represented by Lord Greystoke's company which arrive on the six turn after any firing is done.  Oh, and just for fun, there is a giant boa constrictor that will always move toward the nearest figure to attack.  Treasure is worth 20 points victory points, taking an enemy leader out of the game is 5 victory points and 2 victory points for each enemy figure taken out of the game.
Michael and Damon

And now the cast:
 General Raglan's Imperial Chinese Army that just happened to be in deepest, darkest Africa.

 Captain Anderson, Sergeant McDuff and Piper Kidd lead the Gordon Highlanders in search of gold.

The Authorities: Lord Greystoke, Jane and the Waziris.

To make a long story short, the Gordons won the day with 35 victory points to the Chinese 30 victory points.  
 Engineer Yang Wei, inventor of the portable Chinese arc generator and rifle.  He is also Tough.

 Yu Niu is the greatest swords woman of China with the duelist and lightning draw talents.  She can also levitate and has Dragon wings.

 The Gordans advance under the direction of Captain Anderson and Sergeant MacDuff.


 Volley Fire at long range.
 Seeking cover.
 Pow!!!  First blood goes to the Gordans.

Dìreach mar a tha m 'athair a' teagasg dhomh mar a losgadh anns a 'Ghàidhealtachd.
 The yeti finds some treasure.

 Sword versus bayonet.

 MacDuff's bayonet will take out Yu Niu.
 Sergeant MacDuff finds more treasure.
 Chinese soldiers run from . . .
  . . . the snake.

 This chest is heavy.
 The Authorities arrive!

 The Waziri are trying to prevent the gold from being stolen.

 Arrgh!  Shot off the bridge in great Hollywood style.

 One chest of gold is saved.
 The Chinese soldier takes on both Waziri and finishes them both with the bayonet.
 The arc rifle zaps a highlander.
 General Raglan is shot by Captain Anderson's arc pistol.
 The General is not amused that he had to pose for this picture.
 The Lord of the Jungle easily dispatches the soldier.
 I've got the treasure off the board!
 Me too!
 Jane nails the snake with a pistol shot.

The powerful figures in the game for the most part did not do well as they fell to rifle shots, bayonets and arc weapons.  Sergeant MacDuff was the hero of the game: he defeated Yu Niu in hand to hand combat, killed the yeti with his bayonet (with some guts behind it), found some treasure and then shot the Chinese soldier who try to take some treasure.  A fun and exciting game that came down to the wire . . . of course eating chocolate chip cookies during the game did not hurt either!

  The next adventure!