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Monday, January 6, 2025

Prelude: "Clear the Pass!" A Mr. Babbage Adventure


 My nemesis on the Northwest Frontier is the Pashtun Warlord, Mr. Amir Saiad Akbar Babbage using The Men Who Would be Kings. He has rallied the tribes and is blocking a critical trail for lines of communication and logistics for the forces of the British Raj. 

The forces of the British Raj are in the midst of the NW Frontier uprising of 1897 -98 and the game will be focused on clearing and getting through the vital pass. Here are the forces that will be taking on Mr. Babbage:

The 1st Battalion, Gordon Highlanders. If you take the time to paint kilts, you can be darn sure they are going to be used as much as humanly possible. Since The Men Who Would be Kings has a "Hollywood" flair, here is how I have adjusted my Highlanders to act like, well Highlanders, in a large cinematic production:

Starting with the Basic 6 points for Regular Infantry I made them Elite for +1 point which modifies their discipline to +2 and I made them Fierce for +1 point for a total of 8 Points. Now for leadership.

Now to roll on the Leadership table . . . a Leadership Value of 6+ which is okay and a Leadership Trait of Brave! With the Brave Leadership Trait the Gordon's will be able to remove one Pin marker for free before activating the unit. So far so good. Now for the rest of the Infantry.

The 20th Punjabs. Another Regular Infantry unit but with obsolete rifles (Martini-Henry's) which reduces their point value from 6 to 5. In our last encounter with Mr. Babbage, a small detachment of the 20th Punjabs fought to the last man delaying the enemy and allowing to escape some very valuable ammunition donkeys. Now for Leadership.


Another 6+ for the Leadership Value and will you look at this! The Leadership Trait is Musketry Buff which gives him a Leadership Value of 5+ when giving orders to Fire or Volley Fire. Well I doubt we will use Volley Fire against the Tribals and of course Fire is a free action . . .

The 1st Madras Pioneers. Along to help clear the path and improve roads and trails. They are also Regular Infantry unit but with obsolete rifles (Martini-Henry's) which reduces their point value from 6 to 5. Now for Leadership.


Oh *Bleep. Double Bleep*. The Leadership Value is 7+ and the heroic leader is a Weakling - he (and the unit) get no die from this British gentlemen for Fighting.

The 10th Bengal Lancers. Of course we have to have some dashing cavalry. They are a Regular Cavalry unit at 6 points, -1 points for Obsolete Carbines (Martini-Henry) and +2 points for Lancers for a total of 7 points.


Great Leadership Value at 5+ but this gentleman is Unlucky as will be a leader casualty with a double "1" or a "1" and a "2". Probably his beautiful cummerbund makes him stand out to the enemy. 

And now for the Tribal Forces under Pashtun Warlord, Mr. Amir Saiad Akbar Babbage:



To simplify Leadership I rolled once for the Tribal Infantry and once for the Tribal Shooters (Irregular Infantry). As you can see, their Leadership is pretty darn good. When fighting against Mr. Babbage, Leadership is used for Pinning and Rallying; all other actions are controlled by the Mr. Babbage tables and a die roll.

"Hrumphh. It's quiet out there, too quiet.

Wednesday, January 1, 2025

Happy New Year!