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Wednesday, May 16, 2018

IHMN: Dorothy Gale and her Untouchables

From the private journal of Dr. John Watson, MD: It was disturbing to see that great mind in such melancholy as he recovered during that fateful year of 1895.  As I had finished my practice for the day, and my wife was with her family, I decided to drop in on my old apartment and to make sure that Mr. Sherlock Holmes had not further sunk into depression and was once again experimenting with exotic drugs and concoctions of his own devising.  When I arrived, much to my surprise there was a young girl sitting in his room with the most amazing poodle I had ever seen. She was sweet tempered, a round rosy face and big earnest eyes filled with awe.
"Oh Watson, there you are.  May I introduce to you Miss Dorothy Gale of Kansas?"
I bowed politely, and Holmes must have seen the quizzical look on my face as I glanced at him.
"That's right Watson - it's time to get the Americans in the fight."


Dorothy Gale and Her Untouchables.


Dorothy Gale:

Pluck: 2+
Fighting Value: +1
Shooting Value: +3
Speed: 0
Talents: Leadership +3, Inspirational, Unearthly Beauty (Okay, which of us never fell for Judy Garland?)
Basic Equipment:  Ruby Slippers (may move instantaneously anywhere on the board), Canteen (you never know when you need to melt a witch), Magic Emerald City Arc pistol.
Armor: 9 (Magneto-static waist coat)
Cost: 67 points


Sheriff Roscoe, War Poodle

Pluck: 5+
Fighting Value: +2 (+1 Bonus)
Shooting Value: N/A
Speed: Never leaves Dorothy's side.
Talents: Can take a hit for Dorothy by re-rolling pluck.  If Sheriff Roscoe fails, he is out of the game but Dorothy is not.
Armor: 8
Cost: 0

The Scarecrow:

Pluck: 3+
Fighting Value: +1
Shooting Value: +2
Speed: 0
Talents: Iron Will (no brain), Numb, Intuitive, Meticulous Planning
Basic Equipment: The reaper rifle (combination military rifle and halberd)
Armor: 9 (-1 Pluck against flame weapons)
Cost: 55 points

The Tin Man:

Pluck: 3+
Fighting Value: +3
Shooting Value: +2
Speed: 0
Talents: Fearless, Fire proof, Fanatic, Impervious
Basic Equipment: Great Axe, built in Arc Pistol
Armor: 13
Cost: 61 points


The Lion:
Pluck: 3+
Fighting Value: +4
Shooting Value: +3
Speed: 9" + 6" run
Talents: Fearless, Terrifying, Tough, Stealthy
Basic Equipment: Large Freaking Pistol (shotgun), Steam Fist, Fighting Knife
Armor: 9
Cost: 70 points

The Clockwork Man:

Pluck: 5+
Fighting Value: +4
Shooting Value: N/A
Speed: 0
Talents: Tough, Fearless, Beserker
Basic Equipment: Buzz saw (+2 FV and -2 pluck) and large scissors (+2 FV and -1 pluck).  Can make 2 fighting attacks.
Armor: 12
Cost: 40 points

The First Munchkin Grenadier Guards (Dorothy's Own):
Pluck: 6+
Fighting Value: +1
Shooting Value: N/A
Speed: 0
Talents: Fanatic
Basic Equipment: Large Sword
Armor: 10
Cost:  16 points

I watched the delightful Miss Gale leave the apartment and after she entered her cab I turned to Holmes.  "Witches?  Burning Deserts?  A magical land named Oz? My dear Holmes, do you really believe all of that?  
"Yes I do Watson.  Yes I do."
"What can she possibly do?"
"Why kill a Witch King of course."

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