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Friday, June 17, 2022

June Hollywood Break: 14th Sikh's Special Action Company

Originally published August 15, 2019.

The 14th Sikh's Special Action Company

Following the Roopkund Lake Incident with Chinese Imperial Forces, in which the Gordan Highlanders and the 14th Sikh's under the overall command of Colonel Dugald Armstrong, VC, DSO, etc., fought off and defeated mysterious elements within the Chinese forces, it became apparent that more specialized units, like the Shanghai-La Fusiliers would be needed in India. The 14th Sikhs earned battle honors at Lucknow, 1878 Afghanistan, 1878 Ali Masjid, Defence of Chitral 1895, (Roopkund Lake has been neither confirmed or denied) and was an obvious candidate to train in more specialized tactics.

 The decision is made.

Colonel Armstrong took his concerns to "the government" and it was decided to experiment with some of the most prestigous units in the Indian Army and that they would receive the latest technology and experimental weapons. The first unit chosen, of course, was the 14th Sikh's.

The figures used for the 14th Sikh's Special Action Group come from Pulp Figures packs PBT 05 Sikh Rifles and PBT 06 Sikh Special Weapons.

 As the 14th SSAC will be a small, fast moving elite unit, it was decided to provide them several experimental weapons:

Beware the old man in a young man's profession.

The Lee-Enfield Mark III "Quartermain" Sniper Rifle. It was decided after numerous engagements (and casualties) that a new long range weapon would be needed to deliver aimed, accurate fire at Her Majesty's enemies. As an outgrowth of the Lee-Enfield rifle, the Lee-Enfield Mark III (LEM III) was developed and is currently being field tested by elite units. It did not take long for Her Majesty's  finest riflemen to nickname the LEM III "The Quartermain".

Lee-Enfield Mark III "Quartermain" Sniper Rifle:

SV Bonus: +5 (Built in Monocular Targeting Array)
Range: 36"
Hands Required: 2
Pluck Penalty: -2
Cost: 23
Notes: User must have the Hunter Talent (5 points), if not, it is only a Military rifle without a bayonet. As a experimental weapon, if you roll a fumble on a D10 (a natural "1") you must roll twice instead of the normal once. The soldier may also have the Marksman talent for 5 points.

The Brimble "Bumble Bee" Light Machine Gun

The Brimble "Bumble Bee" Light Machine Gun was an idea by Professor Brimble Nightengale for a portable, mobile machine gun capable of being operated by one or two men that could use its high rate of fire to pin down enemy troops and machine guns.

The Brimble "Bumble Bee" Light Machine Gun:

SV Bonus: +5 
Range: 24"
Hands Required: 2
Pluck Penalty: -2
Cost: 15
Notes: As a experimental weapon, if you roll a fumble on a D10 (a natural "1") you must roll twice instead of the normal once. Instead of a Military Rifle the soldier will carry a pistol instead for 3 points.


Subedar Bikram Singh, IOM, is a rising star in the Indian Army. As a young student, he considered becoming a doctor. He was an exceptional student of Zoology and Biology. But the wars of the late 19th Century motivated him to join the army. When asked whether he ever regrets the choice made, Bikram said, "If I were ever to be born again, I would only join the Indian Army." Colonel Armstrong remembers him for being a 'soldier's soldier' for spending time and working hard with his troops on the ground. Bikram Singh also carries the Khanda Sword of Justice given to him by his father, Subedar-major Ranjit Singh.

Name: Subedar Bikram Singh, IOM
Pluck: 3+
Leadership: +2
Speed: 0
Fighting Value: +4
Shooting Value: +2
Talents: Duelist (sword), Fearless, Inspirational, Iron Will, Tough, Skirmisher, Stealthy
Basic Equipment: Jack, pistol, The Khanda Sword of Justice (+3 Weapon bonus; -2 Pluck penalty)
Armor: 8
Cost: 67


Name: 14th Sikh Special Action Company
Pluck: 4+
Leadership: 0
Speed: 0
Fighting Value: +2
Shooting Value: +1
Talents: Bayonet Drill, Skirmisher, Stealthy
Basic Equipment: Jack, military rifle, sword, bayonet
Armor: 8
Cost: 31

One 14th Sikh SSAC may be upgraded to Halvidar (Sergeant) at 36 points. Shooting Value is increased to +2 and Leadership is +1. He may purchase the Tough Talent for 5 points. Any 14th Sikh SSAC NCO or Private may take Explosive Grenades at 6 points, have the Grenadier Talent for 3 points and may have the Marksman Talent for 5 points. Sikhs must always carry a sword.

14th Sikh SSAC with Congreve Rocket Gun.

One 14th Sikh SSAC can be upgraded to a Sapper by adding the Engineer Talent (5 points) and increasing Shooting Value to +2. The Sapper may have a Congreve Rocket Gun (7 points) and three rocket grenades costed by points.

 14th Sikh SSAC with Arc Rifle.

One 14th Sikh SSAC can carry an Arc Rifle and Arc Generator (20 points)

Arc Generators are heavy and carried on the back by this member of the 14th Sikh SSAC

Orders have been issued as rumors of the rise of the Thugs has reached the highest levels of the Raj and Colonel Armstrong is eager to show the value of the 14th Sikh SSAC

2 comments:

  1. Great fun once again Neil. I particularly like the "decision is made" pic....I have trying to do some similar "scene setting" pics for my occasional Pulp solo games!

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    1. Over the last couple years (how 'bout that pandemic) I've had a chance to practice taking pictures of vignettes. Thanks!
      Neil

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