Originally published on 1/12/2020
RECAP:
"Subedar Bikram Singh", began Colonel Dugald Armstrong, VC, DSO, etc., "We have found the location of the Mad Guru and his murderous band of thugees and deserters. I want you and the 14th Sikh Special Action Company to eliminate this threat."
"Yes Colonel sahib."
"There is one problem Subedar. Those idiots . . . um, The Sergeants Three and the Regimental beastie, Gungee Din may be trapped there looking for gold, a mysterious map or who knows what."
"Sahib?"
"At all costs the Mad Guru must be destroyed!"
As mentioned in the previous post, this is a big game with 4 players: One commanding the 14th Sikh Special Action Company (SSAC), one The Mad Guru, one playing The Sergeants Three and Gunga Din, and surprise: one player controlling the devious Fah Lo Suee, the daughter of Fu Manchu with elements of the Si-Fan Tong. Oh and did I mention there was a tiger and poisonous cobra too?
Let the fun begin.
All figures have been placed with the Sikhs to the left, minions of the Mad Guru in the center with the Mad Guru and the Si-Fan Tong behind them. In the Thugee Temple are The Sergeant's Three with Gunga Din and the treasure near the back entrance of the temple.
Turn 1!
Figures at the end of the movement phase.
Pop that chap, somebody!
Fires and misses!
The fools!
Yikes! One of the Thunder Warriors has the power of flight!
. . . and another group is just down below.
Thugee rifleman fire at the Sikhs.
While one fanatic is knocked down due to volley fire.
The arc rifle finishes off a Thuggee (note the portable arc generator on the backpack; thus this figure cannot run).
The grenadier fires (no it is not a Lewis MG, it's a Congreve Rocket launcher!).
Two Indian Army deserters are caught in the blast . . .
One survives and the other doesn't.
The Sikh soldier with the Brimble "Bumble Bee" Light Machine Gun is fatally hit (and of course I forgot to have another figure get the machine gun!).
While parrying a thrust, SGT Cutter slips and falls down . . .
. . . while SGT 'Mac' MacChesne, being the man that he is, takes on two Si-Fan Tong martial arts masters at once. A furious melee ensues with neither side give an inch. Fortunately Gunga Din and his bugle was able to inspire him.
Figures removed at the end of Turn One: one Thugee, one Indian Army Deserter and one Sikh with light machine gun.
And is immediately engaged by Subedar Bikram Singh, IOM and the Khanda Sword of Justice.
The rest of the unit continues to advance through the engagement zone. Hey, where did that cobra come from?
Ignore the painting table behind the curtain; that's where the magic starts.
Havildar Japji Sahib leads the men in some ferocious hand-to-hand combat.
SGT Thomas 'Tommy' Ballantine joins SGT MacChesney as the odds start to add up in the Chinese criminal gang's favor.
SGT Cutter leaps up and puts some British steel in the criminal.
Who brought a Tiger to a gun and sword fight?
Oh . . . that's right. She owns a tiger. Her talents are also Martial Arts, Meticulous Planning (that's what moved her gang so quickly), and Unearthly Beauty. Her Mystical Powers are Dragon Talons and Mesmerism (which so far has been unsuccessful).
The menacing bodyguard and deadly warrior Sardi moves closer to the Sikhs. This is not good news for the 14th SSAC.
The villainous pair.
Instead of using the Khanda Sword of Justice, Subedar Bikram Singh, IOM just shoots the Thugee with his trusty pistol.
A member of the 14th SSAC is ambushed and shot at close range.
Meanwhile Chota takes one right between the eyes, activating the special Fah Lo Suee Special Rule: Treacherous! She decides not to switch sides and stays with the Mad Guru.
Chota's cobra and the tiger move toward the Sepoy who killed Chota.
Naik Gurmukhi Aarini continues to clear the ridge with his arc rifle.
SGT Ballentine plugs one of the Chinese bandits.
Figures removed at the end of Turn 2 . . .
. . . and the Thugee second-in-command. Things are looking good for the British Raj.
Wonderful tale of derring do there Neil, I am looking forward to the next instalment!
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