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Thursday, September 24, 2020

The Egyptian Adventure: Nyarlathotep, The Crawling Chaos, Part 2

Mummified Egyptian Priest

Nyarlathotep, that dastardly villain, can call on all kinds of bad guys to join his plan for world domination, pain, and suffering. From In Her Majesty's Name he can have a Mummified Priest and regular mummies. A regular Mummy is 21 points, 4+ for Pluck and does not have the Numb talent or any mysterious powers. You can give them a hand weapon for the associated costs.

 You can never have enough mummies to help you take over the world.



 Nyarlathotep can also recruit various bandits, thieves, scum and villany.


Nyarlathotep "recruits" a new follower using his, which seem to humans, "mystical powers".

"There's gold? I'm in." Nyarlathotep also has many willing followers pursuing the dream of a new Egypt.

 "Bugs Professor! Six of them!"

Name: Giant Scarabs (okay, they are plastic toy bugs)
Move: 6"
Pluck: 5+
Leadership: 0
Speed: 0
Fighting Value: +1
Shooting Value: +0
Talents: Fearless
Basic Equipment: Bite (Attack Bonus +2 with a -1 modifier)
Armor: 8
Points:18

Worm Monsters! (or something). I use the stats for a Demon for the big guy and lesser demons for the little guys but do not give them Mystical Powers.

 "What the . . ?"

More Worm Monsters (I think).

The Deep Ones. The Deep Ones are an ocean-dwelling race, as evidenced by their name, with an affinity for mating with humans (ewww!) They are humanoid beings with fish, human and amphibian-like traits, and described as having grey-ish green, glossy and slippery skin. They have scaled, ridged backs, as well as webbed hands and gilled necks. Notably, they have a head similar to that of a fish, with eyes incapable of blinking. They move about in an inhuman fashion, by hopping oddly, and occasionally move on all fours. The Deeps Ones near Egypt are a sub-species with horned claws on or near their hands and some with the ability to carry crude weapons. Unfortunately for our heroes, the Deep Ones have access to Egypt because of the Nile River.



Name: Egyptian Deep Ones
Move: 6"
Pluck: 5+
Leadership: 0
Speed: 0
Fighting Value: +2
Shooting Value: +0
Talents: Swimming, Terrifying
Basic Equipment: Some have claws: +2 bonus and -1 pluck; others carry crude axes.
Armor: 8
Points: 20 with claws or axe

 The Deep Ones prefer to stay near the water . . . but will venture out.

4 comments:

  1. You collection of assorted protagonists grows. Love the mummy priest and the other mummies. Worm monsters? They look like mummies being conjured up from the depths. Cool stuff!

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