Casualty makers for English units of both sides. Figures from Warlord Games.
Casualty markers are placed next to a unit whenever it takes a hit and records deteriorating combat effectiveness. When a unit has a total of hits that equal the number of stands then the unit is removed from the game.
The Earl of Essex's Regiment can take one more hit before it is removed from play.
A couple of casualty marker for my Highland units. Figures by Warlord Games.
Slightly out of focus Irish Brigade casualty markers.
Infantry units in Victory Without Quarter receive a bonus for firing if they have a prepared volley. Once they fire a unit is given a reload marker and it is not removed until a Reload card is played or the unit is issued "Hold" orders and is outside of musket range.
Reload markers for English foot. Figures from Perry Miniatures.
Reload markers for Highland clan units and Irish Brigade marker on the right.
One of the game mechanics I love in Victory Without Quarter are the random Events that can happen through the draw of a card - anything from a sudden downpour that dampens the powder to an officer deciding to switch sides . . . and sometimes bringing his unit with him! For special events that add plus or minus die rolls I use some specialty figures.
If a Regiment has sharpshooters, I use this figure to remind me to add +1 to hit.
For God and King/Parliment! A fire and brimstone sermon can increase the men's morale for +1 for the rest of the game. Figures from Warlord Games.
Alternately this can be used for Scots units for +1 morale or for English units that decide they can no longer win and might lose a turn! Taunting Highlander from Warlord Games.
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