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Sunday, June 17, 2018

IHMN: To the death on the Island of Astragard

COMMUNICATIONS FROM LIEUTENANT COLONEL JACQUES DUCHESNE
No. 156893

RECEPIENT: MR SHERLOCK HOLMES
221B BAKER STREET WESTMINSTER LONDON ENGLAND

WITCH KING HAS DISAPPEARED -(STOP)- ZOUAVE GUARDS FOUND DEAD WITH NO APPARENT CAUSE -(STOP)- I APOLOGIZE ON BEHALF OF THE HONOR OF FRANCE -(STOP)- BE CAREFUL MON AMI.

LIEUTENANT COLONEL JAQUES DUCHESNE


The Witch King of Sokur, known to the inhabitants of Astragard as Surtr, the bringer of Ragnarök has appeared on the lost Viking Island Astragard for some unknown, nefarious purpose.  Erik Niallson has ordered the evacuation of the village of Børglum as scouts have spotted his company moving toward that direction. 

 Børglum

Erik gathers his most powerful companions and goes to kill Surtr or forever dwell in Valhalla . . .

The Vikings of Astragard.

Once again the evil forces of Honorable Son #5 (The Witch King) will face off against an adventuring company I have designed for the highly versatile game In Her Majesty's Name.  The army list for the Sons of Asgard can be found here. I have made some modifications since I first came up with the list; most notably I gave the bard Bersi Skáldtorfuson 30 points of Mystical powers and the berserker Gunnbjorn armor is 11 no matter what weapon he is using.  Each side will have a different objective for the game:  The Sons of Asgard must kill the Witch King to win and the Witch King must kill all of the opposing adventuring company to win.

 My first initiative roll. Why do I think this will not end well?

 Erik Niallson and his company advance toward Børglum.

 Fenrir the Wolf runs ahead to cross the bridge when he spots the Witch King's Destroyer in Børglum.

 Meanwhile members of the Ruga-ruga guard look for high ground.  
 
 The Witch King advances.
 
 For Astragard!
 
 The Destroyer.
 
 The small die represents the number of phases that the Mystical Power Strengthen will last on the troglodyte the Witch King enchanted.

 An epic showdown is approaching . . .


 A furious melee starts as the men of Astragard cross the bridge.
 
 Spears are thrown for no effect at the Witch King.

 BWAH HAH HAH!

 The Destroyer and Fenrir are locked in furious combat, neither giving ground.

 Meanwhile Ruga-ruga sniper fire starts to rain down on the men of Astragard.



 No Quarter is asked or given.
 
 "Hey, it's the big Viking with the spear."
 
 Bang! Wow, what a pluck roll (sigh).
 
 Erik Niallson is shot right between the eyes by the dastardly Ruga-ruga while the Destroyer cleaves Fenrir's skull.  Not good.
 
 Gunnbjorn cuts a troglodyte in half with his mighty axe.
 
 With the help of his use of Dragon Talons, Bersi Skáldtorfuson kills a troglodyte.

 Another viking joins his ancestors in Valhalla.  This is not looking good for Astragard.
 
 The Vikings try to break through to engage the Witch King.

 Vikings and minions of the Witch King fall left and right but the Witch King stands tall amongst the carnage.
 
 The next champion engages the Witch King and the Witch King fights back.

 With a -3 Pluck penalty . . . yep, lost another Viking.  Does the Witch King have the Mystical Power of making your opponent roll low numbers?  Yikes!
 
 Gunnbjorn the Beserker is no match for the Destroyer while Bersi Skáldtorfuson uses Dragon Breath to knock down most of the minions of the Witch King as they believe they are on fire.


 A troglodyte engages Bersi Skáldtorfuson and he rolls a pluck of 2 with a -2 pluck penalty.  I am now convinced that the Witch King is using telekinesis against me!

 That's one dead bard that won't write this ballad.

 One Viking left to kill the Witch King.  He fells one troglodyte as he advances . . . the Witch King swings his cursed two handed sword . . . and I roll a 1 for pluck (double sigh).

 BWAH HAH HAH!  WE WANT BAMA NEXT! (for my friends not in the United States that is some collegiate American football humor)

Wow what a great game.  It was actually a lot closer than it seemed as the Witch King also failed to roll a single pluck roll to activate any of his Mystical Powers against the Vikings of Astragard.  As I told Honorable Son #5 with a handshake, "Bravo sir!  Well done."

COMMUNICATIONS FROM MR SHERLOCK HOLMES
No. 159387

RECEPIENT: CAPTAIN J. T. KIRK
FORMERLY OF THE USS AUDACITY PORTSMOUTH NAVAL YARD ENGLAND

I AM CONFRONTING THE PROFESSOR -(STOP)-YOUR SERVICES ARE NEEDED IMMEDIATELY -(STOP)- I WILL SEND DOCTOR WATSON TO EXPLAIN -(STOP)- THIS MAYBE A NO WIN SCENARIO -(STOP)- GOOD LUCK AND GOD SPEED.

SHERLOCK HOLMES


COMMUNICATIONS FROM CAPTAIN J. T. KIRK
No. 161478

RECEPIENT: MR SHERLOCK HOLMES
221B BAKER STREET WESTMINSTER LONDON ENGLAND

I DON'T BELIEVE IN NO WIN SCENARIOS -(STOP)-

CAPTAIN J. T. KIRK


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