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Saturday, July 7, 2018

French Troupes coloniales

French Colonial Marines
The Armée coloniale should not be confused with the famous North African regiments of the French Army such as the Foreign Legion, the Bat' d'Af', Zouaves, Spahis, Algerian Tirailleurs (sharpshooters) and Goumiers, all of which were part of the Army of Africa. The North African units date from 1830 and were brought together as the XIX Army Corps in 1873, forming part of the French Metropolitan Army.
French Foreign Legion

Algerian Tirailleurs
Instead the Troupes Coloniales can be divided into:
1. French long service volunteers (or colonial settlers doing their military service) assigned to service in France itself or as garrisons in French West and Central Africa, Madagascar, New Caledonia or Indochina; and



2. Indigenous troops recruited in any of the above, serving under French officers. These were designated as Tirailleurs sénégalais, Tirailleurs malgaches, Tirailleurs indochinois, etc. according to the name of the colony of origin. Tirailleurs sénégalais was the name given to all West and Central African regiments, since Senegal had been the first French colony south of the Sahara.


All colonial troops (la Coloniale or the Colonial) came under a single General Staff. The troupes coloniales were predominantly infantry but included artillery units as well as the usual support services. At various dates they also included locally recruited cavalry units in Indo-China as well as camel troops in sub-Saharan Africa.
French regulars of the Colonial Infantry disembarking in Madagascar 1895. Unknown - Mus de l'Armee photograph, 1895. Personal photograph.
The title "colonial troops" was adopted in 1900, when all the Marine Infantry and Marine Artillery troops that had previously come under the Ministry of the Navy were transferred to come under the orders of the War Department.


The European Colonial Infantry regiments were, until 1914, uniformed in a similar style to their metropolitan counterparts (though with yellow fringed epaulettes and medium blue trousers instead of the red epaulettes and red trousers of the line infantry). On colonial service white, dark blue or light khaki uniforms were worn with topees, according to circumstances. 


Between 1895 and 1905 a light blue/grey bleu mecanicien uniform was worn for field dress in Africa and Indo China.

French Congo, c. 1905. Colonial Infantry bleu mecanicien field uniform.

Throughout their changing titles and roles the French Troupes de Marine or Troupes coloniales retained a reputation for toughness and professionalism. Whether French or indigenous they were, for the most part, long service regulars and as such comprised a genuine elite.



Tuesday, July 3, 2018

Independence Day

IN CONGRESS, July 4, 1776.
The unanimous Declaration of the thirteen united States of America,
When in the Course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.



We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.--That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, --That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness.


 Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security.--Such has been the patient sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be submitted to a candid world.



He has refused his Assent to Laws, the most wholesome and necessary for the public good.
He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their public Records, for the sole purpose of fatiguing them into compliance with his measures.
He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the Legislative powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the mean time exposed to all the dangers of invasion from without, and convulsions within.
He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for Naturalization of Foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new Appropriations of Lands.

He has obstructed the Administration of Justice, by refusing his Assent to Laws for establishing Judiciary powers.
He has made Judges dependent on his Will alone, for the tenure of their offices, and the amount and payment of their salaries.
He has erected a multitude of New Offices, and sent hither swarms of Officers to harrass our people, and eat out their substance.
He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures.
He has affected to render the Military independent of and superior to the Civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his Assent to their Acts of pretended Legislation:
For Quartering large bodies of armed troops among us:
For protecting them, by a mock Trial, from punishment for any Murders which they should commit on the Inhabitants of these States:
For cutting off our Trade with all parts of the world:
For imposing Taxes on us without our Consent:
For depriving us in many cases, of the benefits of Trial by Jury:
For transporting us beyond Seas to be tried for pretended offences
For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary government, and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the same absolute rule into these Colonies:


For taking away our Charters, abolishing our most valuable Laws, and altering fundamentally the Forms of our Governments:
For suspending our own Legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever.
He has abdicated Government here, by declaring us out of his Protection and waging War against us.
He has plundered our seas, ravaged our Coasts, burnt our towns, and destroyed the lives of our people.
He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation and tyranny, already begun with circumstances of Cruelty & perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the Head of a civilized nation.
He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to become the executioners of their friends and Brethren, or to fall themselves by their Hands.
He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages, whose known rule of warfare, is an undistinguished destruction of all ages, sexes and conditions.


In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.
Nor have We been wanting in attentions to our Brittish brethren. We have warned them from time to time of attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity, and we have conjured them by the ties of our common kindred to disavow these usurpations, which, would inevitably interrupt our connections and correspondence. They too have been deaf to the voice of justice and of consanguinity. We must, therefore, acquiesce in the necessity, which denounces our Separation, and hold them, as we hold the rest of mankind, Enemies in War, in Peace Friends.


We, therefore, the Representatives of the United States of America, in General Congress, Assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name, and by Authority of the good People of these Colonies, solemnly publish and declare, That these United Colonies are, and of Right ought to be Free and Independent States; that they are Absolved from all Allegiance to the British Crown, and that all political connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce, and to do all other Acts and Things which Independent States may of right do. And for the support of this Declaration, with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.

Saturday, June 30, 2018

2018 Second Quarter Update

At the end of the Second Quarter here is the 2018 plan update:

1. Two units of Scottish infantry for the English Civil War.  They will portray both Covenanters and Royalists for Montrose's army.  All my English Civil War forces are based for Victory Without Quarter which I think are the best ECW rules out there and they are absolutely free.  They are currently on the back burner but by golly, I will get them done!  At least some tartan got painted!



2. Two units of Scottish cavalry that will both Covenanters and Royalists.  When the infantry is done.

3. One Scottish artillery gun.  Sometime this year?

4. French Foreign Legion company for In Her Majesty's Name.  Done!  Huzzah!



5. Sky Pirates company for In Her Majesty's Name.  Another triumph and complete.  Now all they need is a ship . . .


Bonus Material:

In addition I completed my class for Middle School and High School Students using the book One Hour Wargames:


I also painted some figures for auction on eBay:

The Sultanate of Zanzibar

The Kingdom of Ngoni

French Foreign Legion in White Fatigues

The Legion in mixed dress

Perry Miniatures Afghan Tribesmen

Perry Miniatures Naval Brigade

German African Expedition

The Great Expedition

Ladies of Adventure

Another Expedition?

World War II German Jaegers

 . . . and some Japanese.

Tuesday, June 26, 2018

IHMN: The Hidden Kingdom of Natagala

After discussing low tech companies for In Her Majesty's Name, a friend of mine asked me to republish this post from 4/11/17:

In 1890 the famous Professor George Nightengale accidentally discovered the Hidden Kingdom of Natagala.  Our hero journeyed up to the big curve in the Merowe river that flowed out of Batal Colony and then west into the Great Desert, where he eventually found a rich, primitive culture in a hidden valley on the other side of the Great Desert; the Kingdom of Natagala. Professor Nightengale theorizes that the Natagala are related ethnically to the Matabele and Zulus.

The meeting of Professor Nightengale and King Mehluli.

With war having broken out in Chaimbelastan and unrest in neighboring Batal Colony, it is unknown what impact the Natagala Kingdom may have on current events. Though long isolated, they are a vibrant and rich kingdom that is starting to adopt and use modern technology.  The backbone of the kingdom are it's fierce and formidable warriors - and the occasional witch doctor doesn't hurt either.

 Natagala warband on the move.

Name: King Mehluli
Pluck: 2+
Leadership: +3
Speed: +2
Fighting Value: +4
Shooting Value: +1
Talents: Inspirational, Fearless, Tough, Lightning Draw
Basic Equipment: The Royal Staff of Big Whopping (2 handed) +3 Weapon Bonus and -2 Pluck Penalty; Fighting Knife +1 Weapon Bonus and -1 Pluck Penalty
Armor: The Necklace of the Panther (12)
Cost: 91 points
 King Mehluli, his royal bodyguard Lindani and Ntando of the High Temple.  Note the Royal Staff of Big Whopping carried by the king.

Name: Lindani of the Royal Watch
Pluck: 3+
Leadership: 0
Speed: +2
Fighting Value: +3
Shooting Value: +2
Talents: Tough, Fanatic, Fearless
Basic Equipment: Shield, spear, club
Armor: 8
Cost: 45 points

Ntando of the High Temple.

Name: Ntando of the High Temple
Pluck: 4+
Leadership: +1
Speed: +2
Fighting Value: +2
Shooting Value: +1
Talents: Up to 30 points of Mystical powers and up to 2 additional talents
Basic Equipment: Spear and fighting knife
Armor: 9
Cost: 20+ points
 Warriors of the Royal Regiment.

Name: Royal Regiment Warriors
Pluck: 3+
Speed: +2
Fighting Value: +3
Shooting Value: +1
Talents: Tough
Basic Equipment: Shield, spear and club
Armor: 8
Cost: 29 points
  
 Married Warriors.

Name: Married Warriors
Pluck: 4+
Speed: +2
Fighting Value: +2
Shooting Value: +1
Basic Equipment: Shield, spear and club
Armor: 8
Cost: 17 points

Unmarried Warriors.

Name: Unmarried Warriors
Pluck: 5+
Speed: +2
Fighting Value: +2
Shooting Value: 0
Basic Equipment: Shield, spear and club
Armor: 8
Cost: 14 points
 
Natagalan musketeers and adventurers.

Name: Musketeers
Pluck: 5+
Speed: +2
Fighting Value: +2
Shooting Value: 0
Basic Equipment: Muzzle loading musket, one can upgrade to military rifle (+ 3 points), fighting knife
Armor: 8
Cost: 14 points

Saturday, June 23, 2018

IHMN: So you have a low tech Army?


 In Her Majesty's Name is one of the most versatile and innovative rules out there in miniature gaming land. Though designed for Victorian Sci-Fi it works equally well for purely historical skrimish scenarios of the late 19th or early 20th Century.

 British Infantry company for a 2nd Afghan War scenario and not a Mystical Power in sight.

 In Her Majesty's Name was published on May 20, 2013 and I was one of the gaming geeks that pre-ordered; not only the printed version but also the electronic version for my tablet.  After 5 years of gaming and devising my own companies for In Her Majesty's Name I wanted to pass on some lesson's learned especially in fielding what may appear to the casual observer a low tech army. I'm not going to comment on the Supplement Gothic yet as we have not played enough scenarios with it but . . . look out for those cursed weapons!

At first low tech companies look like they were going to be overwhelmed by Arc Rifles, Steam Fists, modern rifles and other scientific marvels of the late 19th Century.  But a low-tech army has some unique strategies that can frustrate the most high tech and well trained company the 19th century has to offer:

1. Numbers.  Generally with a low tech army (Natives, Dervishes, Swords and Shields, etc.) the points costs for your rank and file tend to be low.  Your advantage is Fighting and there is nothing like mobbing or outnumbering that 120 point figure with 4 of your own and taking him out.  In addition, if the super character is knocked down you gain a bonus of +2 on future attacks.  Also if he tries to disengage from a fight, it is -1 for each figure he is fighting.

 Mahdists breaking into the British square at the Battle of Abu Klea on 17th January 1885.

2. Run as much as you can.  There is nothing for me more frustrating than trying to take out these sword and speared armed warriors with disciplined firing when they are running.  By virture of them running (think Kipling's Fuzzy Wuzzy and they broke a British Square) the shooting penalty is -3; and if you moved more than 3" tack on another -4 to that die rule.  Volley fire can be effective to counter, but you only hit one figure and there are a gazillion more coming at you!

 All of the figures were running and only one was killed; the rest made it to the barricade for hand to hand in the Fighting Phase.

3. Shields.  Get a shield!  It adds +1 to your armor.  That extra +1 can really make a difference.

 Shield armed, running Waziri tribesman get ready to overwhelm an Imperial Chinese soldier.


German Imperial Marines are desperately trying to hold on against overwhelming numbers.

4. Talents.  Depending on the amount of points agreed to in your game the following Talents are useful for low tech companies and/or key figures in your company: Beserker, Fanatic (personal favorite), Numb, Skirmisher, Stealthy, Terrifying, Meticulous Planning and Tough.  The leadership of your force should be at least a +2 Leader though I recommend a +3 and give them as a minimum the Inspirational talent.

  Running Shield armed natives with the Stealthy Talent are attempting to overwhelm the Explorer's Club.

Terrifying and a Beserker.  Check.

5. Mystical Powers.  Whether they be a dread overlord, witch doctor or shaman, Mystical Powers can greatly enhance your low tech company.  The power that has frustrated our "modern" companies the most is Water Bullets which adds +2 to Pluck rolls against bullet hits until one of them is taken out of the game by a bullet.  Other useful Mystical Powers for low tech companies are Dragon Breath, Harden, Mesmerism, , Spitfire, Strengthen and True Grit.

 The Witch Doctor uses a Mystical Power against the Explorer's Club.

Did someone say they needed Water Bullets? 

Have no fear!  A low tech Adventuring Company is here - boy are they ever!