With the campaign score tied at 6 - 6, the next battle was based on Scenario 16: Advanced Guard from One-Hour Wargames, by Neil Thomas. Both Armies must remain on the road proceeding toward the town at a rate of 9 inches per move. They may move and fight normally as soon as the town is occupied by either a Redsteinerberg unit or a Bluehofen unit. Victory goes to the side occupying the town at the end of the game. In the Horse and Musket rules, only Infantry and Light Infantry can end their turn in a town. Forces were again rolled for on the random force generator table.
With the elimination of the last Bluhofen Infantry unit, Redsteinerberg is the only force capable of occupying the town and wins the battle. Redsteinerberg now leads the Campaign by a score of 8 - 6 with two battles to go