Toy Soldiers and Dining Room Battles

Toy Soldiers and Dining Room Battles

Wednesday, May 23, 2018

IHMN: Oz versus the Witch King of Sokur


To her Imperial Highness, Princess Ozma of Oz,

I am sadden to inform you that the Witch King of Sokur has discovered a way to cross the Deadly Desert; I suspect that he has applied his evil ingenuity, with magical assistance, or through unusual natural phenomena to cross and not have his followers turn to sand or die from the noxious fumes.  I apologize for the shortness of this note and warning: I'm afraid that he is searching for the Amulet of Isis that you hid near the Nome King's Tunnel. I am unable to intervene at this time but I am sure that you can summon the 3 Kings and Princess Dorothy to attempt to stop him.

Your Servant,
S. Holmes


Princess Dorothy and Princess Ozma of Oz

Honorable Son #5 (BWAH HAH HAH) leader of the Witch King Adventuring company selected Scenario #1 from the Standard Scenarios as a simple treasure hunt.  We both set up the terrain and he placed 3 markers on the center line of the table with no marker closer than 9" to the other.  Two markers would be dummies and one marker will be the fabled Amulet of Isis.

The terrain on a 3' x3' table.

 The Witch King and his minions.
 Dorothy Gale and Her Untouchables. Note: Sheriff Roscoe did not participate as he was too embarrassed by his recent unmanly looking haircut.
 Dorothy splits her company in two: on the right flank will be the Scarecrow, the Tin Man and the Clockwork man . . .
 . . . on the left will be Dorothy and the Lion.

 The Witch King deploys.
 What evil plans does Honorable Son #5 have in store for me this time?

 The Lion runs rapidly toward the obelisk which is near the center marker.  As a lion his speed is 9" plus an additional 6" if he is running.  Roarrrr!!!  15 inches of movement ain't bad!  And it did not hurt that the Scarecrow has the Meticulous Planning Talent.

 Dorothy uses her Ruby Slippers to instantly move next to the Lion.
 While the Witch King loses initiative, in a blur of speed (okay, it's an unfocused picture) the Lion moves to the first token and discovers that it is the hidden token.  The small die will represent the amulet.

 The Witch King uses his Mesmerism to force the Tin Man to attack the Scarecrow which was unsuccessful.  Right after the fight I remembered that the Tin Man had the Iron Will talent which makes him immune to mystical powers.

 The Lion runs with the amulet and brings it back to Dorothy while the Witch King's Ruga-Ruga guard take long range shots.

 The Clockwork man attacks the Witch King who declares, "That's the most ridiculous looking figure you have ever painted!"  The Witch King easily survives.

 The forces of the Witch King advance on Dorothy and the Lion while the Clockwork man tries to slow them down.  Just out of camera range the mighty Tin Man advances while the Scarecrow takes cover with his Reaper Rifle.


 Yep, looks like line of sight to me.

 The foul Witch King uses Mesmerism to have the Lion attack Dorothy.  Fortunately it fails.

 In rage, the Lion bellows as the troglodyte attacks.  He pulls his Large Freaking Pistol out and fires.  He is stunned when nothing but bubbles come out. (The Witch King uses Water bullets to protect his followers).

 The Lion throws the amulet to Dorothy.
 The Witch King (laughing I might add) cuts the Clockwork Man in two with his cursed blade.

 Before Dorothy can escape using her Ruby Slippers, the Witch King uses his Mesmerism to force her to attack the Lion.  The attack fails.
 A troglodyte attacks the Tin Man.

 "Water bullets?  What water bullets?" thinks the Scarecrow as he nails one of the Ruga-Ruga guards at extreme range with his Reaper Rifle.

 The Tin Man fights back cutting the troglodyte almost in two.
 A furious melee erupts around Dorothy as she can't seem to shake off the spell of Mesmerism.  Her companions advance to protect her.
The Scarecrow takes out a trog with a swing of his reaper rifle.

 Furious as the loss of another henchman, the Witch King uses his Spitfire flame attack (an extra -1 Pluck for the Scarecrow) who barely dodges the flame in time.  In fighting, an epic battle is waged between the Tin Man and the Witch King.

 One of the Ruga-Ruga guards has a clear shot at Dorothy . . .

  . . . and grazes her knocking her out of the game.  She immediately drops the amulet and one of the troglodytes runs to recover the magical item.  A most foul and unsportsmanlike shot!

 The Lion attacks the troglodyte and with his steam fist punches the living daylights out of him.

 The Tin Man falls before the cursed blade of the Witch King with a broken heart.

 Enraged, the Scarecrow (not the greatest fighter) flings himself at the Witch King.

 "Lion!" screams the Scarecrow, "grab the amulet and run!"  The Scarecrow uses his Meticulous Planning talent to get the Lion moving.

 The Scarecrow engages the enemy.  In rage the Witch King swings his sword and the cursed weapon attacks the Witch King and shatters into hundreds of pieces (yep, Honorable Son #5 finally threw a "1").  However, the Ruga-Ruga guard literally tear the stuffing out of the Scarecrow.

 The Lion gets the amulet off the board as the sole survivor.  
"You are still a cowardly lion", yells the Witch King as the Lion exits the board.
 Thank goodness we got here in time to save Dorothy and her other companions!

The final score was Dorothy 20 and the Witch King 11.  The versatility of In Her Majesty's Name is simply amazing and the Witch King is already vowing revenge.  Which company will now stand up to the Witch King while Dorothy and Her Untouchables recover?

 

Monday, May 21, 2018

Tried a new Period and now it's going to eBay!


I know that I am not the only one that this has happened too:  I see some cool figures for a good price, buy them and  . . . when I start painting them I just can't get in to it.  I've always loved this period and use to have two 15mm armies.  Well any way, if someone wants a starter army for Ronin or Test of Honour you can get these nine figures on eBay.


What you get is a North Star Starter army of:

2x ashigaru with yumi & medium armor

2x ashigaru with yari & medium armor

2x ashigaru with teppo & medium armor

2x samurai with katana & heavy armor

1x hatamoto samurai with naginata & heavy armor
 








Wednesday, May 16, 2018

IHMN: Dorothy Gale and her Untouchables

From the private journal of Dr. John Watson, MD: It was disturbing to see that great mind in such melancholy as he recovered during that fateful year of 1895.  As I had finished my practice for the day, and my wife was with her family, I decided to drop in on my old apartment and to make sure that Mr. Sherlock Holmes had not further sunk into depression and was once again experimenting with exotic drugs and concoctions of his own devising.  When I arrived, much to my surprise there was a young girl sitting in his room with the most amazing poodle I had ever seen. She was sweet tempered, a round rosy face and big earnest eyes filled with awe.
"Oh Watson, there you are.  May I introduce to you Miss Dorothy Gale of Kansas?"
I bowed politely, and Holmes must have seen the quizzical look on my face as I glanced at him.
"That's right Watson - it's time to get the Americans in the fight."


Dorothy Gale and Her Untouchables.


Dorothy Gale:

Pluck: 2+
Fighting Value: +1
Shooting Value: +3
Speed: 0
Talents: Leadership +3, Inspirational, Unearthly Beauty (Okay, which of us never fell for Judy Garland?)
Basic Equipment:  Ruby Slippers (may move instantaneously anywhere on the board), Canteen (you never know when you need to melt a witch), Magic Emerald City Arc pistol.
Armor: 9 (Magneto-static waist coat)
Cost: 67 points


Sheriff Roscoe, War Poodle

Pluck: 5+
Fighting Value: +2 (+1 Bonus)
Shooting Value: N/A
Speed: Never leaves Dorothy's side.
Talents: Can take a hit for Dorothy by re-rolling pluck.  If Sheriff Roscoe fails, he is out of the game but Dorothy is not.
Armor: 8
Cost: 0

The Scarecrow:

Pluck: 3+
Fighting Value: +1
Shooting Value: +2
Speed: 0
Talents: Iron Will (no brain), Numb, Intuitive, Meticulous Planning
Basic Equipment: The reaper rifle (combination military rifle and halberd)
Armor: 9 (-1 Pluck against flame weapons)
Cost: 55 points

The Tin Man:

Pluck: 3+
Fighting Value: +3
Shooting Value: +2
Speed: 0
Talents: Fearless, Fire proof, Fanatic, Impervious
Basic Equipment: Great Axe, built in Arc Pistol
Armor: 13
Cost: 61 points


The Lion:
Pluck: 3+
Fighting Value: +4
Shooting Value: +3
Speed: 9" + 6" run
Talents: Fearless, Terrifying, Tough, Stealthy
Basic Equipment: Large Freaking Pistol (shotgun), Steam Fist, Fighting Knife
Armor: 9
Cost: 70 points

The Clockwork Man:

Pluck: 5+
Fighting Value: +4
Shooting Value: N/A
Speed: 0
Talents: Tough, Fearless, Beserker
Basic Equipment: Buzz saw (+2 FV and -2 pluck) and large scissors (+2 FV and -1 pluck).  Can make 2 fighting attacks.
Armor: 12
Cost: 40 points

The First Munchkin Grenadier Guards (Dorothy's Own):
Pluck: 6+
Fighting Value: +1
Shooting Value: N/A
Speed: 0
Talents: Fanatic
Basic Equipment: Large Sword
Armor: 10
Cost:  16 points

I watched the delightful Miss Gale leave the apartment and after she entered her cab I turned to Holmes.  "Witches?  Burning Deserts?  A magical land named Oz? My dear Holmes, do you really believe all of that?  
"Yes I do Watson.  Yes I do."
"What can she possibly do?"
"Why kill a Witch King of course."