Before I take stock of what I want to do by the end of the year, it's time to see where I am at with my generic Southern Campaign American Army.
Most young boys (and some adventurous girls) play with Toy Soldiers; some never stop! I'm proud to say that I am one that never has stopped. Toy Soldiers, painting the figures, history and miniature wargaming is what this site is all about. May the God who gives encouragement give you the same attitude of mind toward each other that Christ Jesus had, so that with one mind and one voice you may glorify the God and Father of our Lord Jesus Christ.
Before I take stock of what I want to do by the end of the year, it's time to see where I am at with my generic Southern Campaign American Army.
I'm a retired Colonel of Infantry (Regulars by God!) and Military Historian who likes to play with toy soldiers.
I'm a retired Colonel of Infantry (Regulars by God!) and Military Historian who likes to play with toy soldiers.
I'm a retired Colonel of Infantry (Regulars by God!) and Military Historian who likes to play with toy soldiers.
Essentially for "hits", both shooting and attacking (close combat), once you have your hits, add the total number of pips on those dice and then divide by the armor (armour for you Commonwealth types!) and that is the number of damage the enemy takes. I'll give examples in the battle report to follow.
Thanks to my friend Richard B., he told me that they use Xenos Rampant for Victorian Science Fiction battles. Huzzah! So here we go:
The Mechanoids. One of the beauty of Dan's rules is the way you can tailor the force; thus, the Xeno rules. The Xeno rules give you a variety of upgrades to recreate what you want. Well . . . I have a detachment of evil robots so of course they are going to get the Mechanoid upgrade. And it costs 0 points.
I'm a retired Colonel of Infantry (Regulars by God!) and Military Historian who likes to play with toy soldiers.
I'm a retired Colonel of Infantry (Regulars by God!) and Military Historian who likes to play with toy soldiers.