Toy Soldiers and Dining Room Battles

Toy Soldiers and Dining Room Battles

Wednesday, June 20, 2018

IHMN: To Trap a King

Captain's Log October 26th, 1894.  Soon my crew and myself will jump by luft harness from the HMS Swordfish onto the mysterious island of Astragard.  I have familiarized myself with the files provided by Doctor Watson on this "Witch King" and have planned appropriately. Our species can only survive if we have obstacles to overcome. Without them to strengthen us, we will weaken and die. I will stop this obstacle. Sometimes a feeling is all we humans have to go on . . .

Captain J. T. Kirk and the crew of the damaged USS Audacity.

The Witch King is still on the island of Astragard but has not found the mystical Spear of Odin and has decided to return to his foul secret hideout through use of a Way Point.  Unfortunately for the Witch King, Engineer Jack "The Kid" Prescott and Aviatrix (Helmsman) Fia O'Sullivan have dropped by luft harness right on top of the Way Point.

 This jurry-rigging bomb won't last for long!
 KABOOM!!! AN EARTH SHATTERING KABOOM!

Aye, the hagis is in the fire now for sure!

Honorable Son #5 (BWAH HAH HAH) and myself decided to play a 300 point game using the Witch King of Sokur versus the Airship Pirates of Captain J. T. Kirk.  Since we still had the village of Børglum on the table we decided to use the same terrain but to play the Breakthrough scenario from In Her Majesty's Name. 

 Børglum

We decided on a 12 turn game (hey I wake up early and have to work!) and the Witch King and/or minions must escape to the other edge of the table before overwhelming reinforcements show up from the warriors of Astragard.

Note:  I do not know what I was doing with my camera but these are possibly the fuzziest shots I have ever taken.  Be forewarned!

New Die!

The Troglodytes are led by the Destroyer through Børglum.

Left to Right:  Crewman Aiden O'Sullivan, Crewman Felicity Gimble and Number 1 block the bridge.  Number 1 has the Meticulous Planning talent which comes in very handy in keeping the Witch King out of most of the fight.

The rest of the crew, led by Captain Kirk outflank the putrid minions of the Witch King.

 Another view as they move to the right flank.
 
 Lieutenant Rupert Scrivner, late of Her Majesty's Royal Marines takes up an excellent position for cross fire . . .
 

The Witch King is moved by the Meticulous planing skill away from the crew. 
 
Cover and firing positions will be key early in the game. 
 
 The Blocking force.

 Crewman Giles "If it was good enough for my pappy it's good enough for me" Oldershaw Smith charges into the fray.  At 18 points he is technically the weakest crewman.

 "Feel the wrath of the Destroyer!!!"
 
 Special Agent George Curtis, US Secret Service, defends against 2 of the troglodytes.

 "Keep moving!"
 
 The blocking force continues to fight the Destroyer.
 
Crewman  O'Sullivan kills one of the Ruga-ruga guard from the high point of the bridge with his radium rifle.  Most importantly it breaks the "Water bullets" spell that the Witch King had cast earlier.

 Number 1 moves the Witch King into the ruined building.
 
And they will be fighting in the streets.

Number 1 is knocked down by the destroyer.

 The Witch King, who is really put off by not being in the fight, makes his move and starts to move toward Captain Kirk.

 Nothing like a good radium pistol shot to knock down a Witch King!

Number 1 successfully gets up and Gunner Joachim Ziemssan nails a troglodyte with his radium rifle.

 SA Curtis falls to the blades of the troglodytes . . . 
 
 . . . while Crewman Smith kills a troglodyte with his handy saber.

 The Witch King successfully gets up and engages Kirk in hand to hand combat.  Of course Kirk does a body roll and avoids the first swing of the cursed blade after missing with his radium pistol.

The Destroyer overcomes Number 1.

Smith is attacked by two of the Witch Kings minions and kills another troglodyte. "Yeah", Smith muses, "these troglodytes were much tougher in the old days."

 In a dastardly move, a troglodyte sneaks up on Kirk and klunks him on the head. (Yep, rolled a 1 for pluck!)
 
 O'Sullivan is knocked down by one of the Ruga-ruga guard.  Events are starting to go the Witch King's way.
Gunner Ziemssan also falls to the Destroyer as Crewman Gimble is the only one left blocking the enemy from getting to the other side.

 A Ruga-ruga guard falls to Lieutenant Scrivners radium rifle.

 Smith kills another enemy!  Is there nothing that can stop this geriatric warrior of a man?

 The enemy attacks Lieutenant Scrivners.

 Another view.
"You shall not pass" yells Crewman Gimble as she repeatedly fires her radium pistol.

 "What's that noise I hear behind me?"

 Time is up for the Witch King as the warriors of Astragard advance in overwhelming force.


 Doctor Watson arrives just in time to save Kirk.

Another great game and the Airship pirates held up suprisingly well against the Witch King.  Kudos to the Meticulous Planning talent which kept the Witch King out of most of the game.  The other hero was Crewman Smith who at 18 points was amazing with the Grumbling talent (Erudite Wit) cutting down foe after foe with his saber.  Now that the Witch King is trapped, what next?  And whatever happened to Professor Nightengale?

Sunday, June 17, 2018

IHMN: To the death on the Island of Astragard

COMMUNICATIONS FROM LIEUTENANT COLONEL JACQUES DUCHESNE
No. 156893

RECEPIENT: MR SHERLOCK HOLMES
221B BAKER STREET WESTMINSTER LONDON ENGLAND

WITCH KING HAS DISAPPEARED -(STOP)- ZOUAVE GUARDS FOUND DEAD WITH NO APPARENT CAUSE -(STOP)- I APOLOGIZE ON BEHALF OF THE HONOR OF FRANCE -(STOP)- BE CAREFUL MON AMI.

LIEUTENANT COLONEL JAQUES DUCHESNE


The Witch King of Sokur, known to the inhabitants of Astragard as Surtr, the bringer of Ragnarök has appeared on the lost Viking Island Astragard for some unknown, nefarious purpose.  Erik Niallson has ordered the evacuation of the village of Børglum as scouts have spotted his company moving toward that direction. 

 Børglum

Erik gathers his most powerful companions and goes to kill Surtr or forever dwell in Valhalla . . .

The Vikings of Astragard.

Once again the evil forces of Honorable Son #5 (The Witch King) will face off against an adventuring company I have designed for the highly versatile game In Her Majesty's Name.  The army list for the Sons of Asgard can be found here. I have made some modifications since I first came up with the list; most notably I gave the bard Bersi Skáldtorfuson 30 points of Mystical powers and the berserker Gunnbjorn armor is 11 no matter what weapon he is using.  Each side will have a different objective for the game:  The Sons of Asgard must kill the Witch King to win and the Witch King must kill all of the opposing adventuring company to win.

 My first initiative roll. Why do I think this will not end well?

 Erik Niallson and his company advance toward Børglum.

 Fenrir the Wolf runs ahead to cross the bridge when he spots the Witch King's Destroyer in Børglum.

 Meanwhile members of the Ruga-ruga guard look for high ground.  
 
 The Witch King advances.
 
 For Astragard!
 
 The Destroyer.
 
 The small die represents the number of phases that the Mystical Power Strengthen will last on the troglodyte the Witch King enchanted.

 An epic showdown is approaching . . .


 A furious melee starts as the men of Astragard cross the bridge.
 
 Spears are thrown for no effect at the Witch King.

 BWAH HAH HAH!

 The Destroyer and Fenrir are locked in furious combat, neither giving ground.

 Meanwhile Ruga-ruga sniper fire starts to rain down on the men of Astragard.



 No Quarter is asked or given.
 
 "Hey, it's the big Viking with the spear."
 
 Bang! Wow, what a pluck roll (sigh).
 
 Erik Niallson is shot right between the eyes by the dastardly Ruga-ruga while the Destroyer cleaves Fenrir's skull.  Not good.
 
 Gunnbjorn cuts a troglodyte in half with his mighty axe.
 
 With the help of his use of Dragon Talons, Bersi Skáldtorfuson kills a troglodyte.

 Another viking joins his ancestors in Valhalla.  This is not looking good for Astragard.
 
 The Vikings try to break through to engage the Witch King.

 Vikings and minions of the Witch King fall left and right but the Witch King stands tall amongst the carnage.
 
 The next champion engages the Witch King and the Witch King fights back.

 With a -3 Pluck penalty . . . yep, lost another Viking.  Does the Witch King have the Mystical Power of making your opponent roll low numbers?  Yikes!
 
 Gunnbjorn the Beserker is no match for the Destroyer while Bersi Skáldtorfuson uses Dragon Breath to knock down most of the minions of the Witch King as they believe they are on fire.


 A troglodyte engages Bersi Skáldtorfuson and he rolls a pluck of 2 with a -2 pluck penalty.  I am now convinced that the Witch King is using telekinesis against me!

 That's one dead bard that won't write this ballad.

 One Viking left to kill the Witch King.  He fells one troglodyte as he advances . . . the Witch King swings his cursed two handed sword . . . and I roll a 1 for pluck (double sigh).

 BWAH HAH HAH!  WE WANT BAMA NEXT! (for my friends not in the United States that is some collegiate American football humor)

Wow what a great game.  It was actually a lot closer than it seemed as the Witch King also failed to roll a single pluck roll to activate any of his Mystical Powers against the Vikings of Astragard.  As I told Honorable Son #5 with a handshake, "Bravo sir!  Well done."

COMMUNICATIONS FROM MR SHERLOCK HOLMES
No. 159387

RECEPIENT: CAPTAIN J. T. KIRK
FORMERLY OF THE USS AUDACITY PORTSMOUTH NAVAL YARD ENGLAND

I AM CONFRONTING THE PROFESSOR -(STOP)-YOUR SERVICES ARE NEEDED IMMEDIATELY -(STOP)- I WILL SEND DOCTOR WATSON TO EXPLAIN -(STOP)- THIS MAYBE A NO WIN SCENARIO -(STOP)- GOOD LUCK AND GOD SPEED.

SHERLOCK HOLMES


COMMUNICATIONS FROM CAPTAIN J. T. KIRK
No. 161478

RECEPIENT: MR SHERLOCK HOLMES
221B BAKER STREET WESTMINSTER LONDON ENGLAND

I DON'T BELIEVE IN NO WIN SCENARIOS -(STOP)-

CAPTAIN J. T. KIRK