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Showing posts with label One-Hour Wargames. Show all posts
Showing posts with label One-Hour Wargames. Show all posts

Monday, June 22, 2026

Epic Revolution Part 21: Hessian Jägers

"Rifles clean and Jägers ready for action mein Generalmajor."

The Hessians were German soldiers who served as auxiliaries to the British Army during the American Revolutionary War, primarily from the states of Hesse-Kassel and Hesse-Hanau. Approximately 30,000 to 37,000 Hessians fought in the war, making up about 25% of British land forces. Twenty-five percent! Why are listed as auxiliaries? The common misconception is that the Hessians were mercenaries - NO, NO, NO! (That's the Army Colonel and Military Historian in me coming out.) 

There are 5 individual hard plastic Jägers on each British Allies sprue. The horn player is a nice touch.

Hessians were legally distinguished as auxiliaries. Whereas mercenaries served a foreign government on their own accord, auxiliaries were soldiers hired out to a foreign party by their own government, to which they remained in service. Morale was generally high, and soldiers were said to take pride in their service. Officers were usually well educated, and unlike most European armies, promoted on the basis of merit. Soldiers were paid relatively high wages, and their families were exempt from certain taxes.

About 5,000 of the Hessian soldiers who survived the American Revolutionary War chose to remain in America. Many returned with their families after the war.

Hessian jägers were elite, specialized German sharpshooters who served as part of the British forces during the American Revolutionary War. They were known for their distinctive green uniforms and use of rifles, which provided greater accuracy than standard muskets.

The field Jäger Corps of Hesse-Kassel was formed as part of the Hessian contingent provided under the subsidy treaty signed at Kassel on January 15, 1776, which committed Hesse-Kassel to furnishing fifteen infantry regiments, four grenadier battalions, three artillery companies, and two companies of Jäger to British service in North America. The two initial companies proved so effective that a supplementary treaty in December 1777 expanded the Jäger establishment from 260 to a nominal 1,067 men, and by the summer of 1777 the corps had grown to five foot companies and one mounted company under Lieutenant Colonel Ludwig Johann Adolf von Wurmb. The corps returned to Hesse-Kassel in 1784, with its journal recording the end of service on April 20 of that year, after which the formation was formally disbanded. As to be expected of an elite unit, they fought in all of the theater of operation of the AWI.

The corps was organized in foot companies and one mounted company, with the riders used for rapid movement rather than cavalry combat. Each Jäger was armed with a rifled short-barreled Büchse (hunting rifle) of roughly .52 caliber, giving them significantly greater accuracy and range than line infantry armed with smoothbore muskets, and each also carried a straight-bladed short sword known as a Hirschfänger for close-quarters combat, as the rifle could not accept a standard bayonet. The corps wore distinctive green coats with red cuffs, collars, lapels, and turn backs, and black tricorne hats, setting them visually apart from the blue-coated Hessian line infantry and earning them the nickname "Grünröcke" (Green Coats) among both allies and enemies.

Other Jäger units:

1. Creuzbourg's Jäger Corps had 4 companies and served in upstate New York and Canada.

2. 2nd Anspach-Bayreuth Jäger Company served primarily in the Southern Campaign.

3. Brunswick Jäger company which served during the Saratoga Campaign.


I "lucked" into my Hessian units when I purchased The August 2025 issue of Wargames Illustrated which included one of the four Epic Revolution! sprues as a freebie. I actually had 2 sprues of the British Allies so I was able to make a two stand unit of Jägers. It was these 2 free sprues that got me started on my Epic Revolution! project.

Monday, March 2, 2026

Epic Revolution, Part 12: Light Company, 71st (Frasier's Highlanders) Regiment of Foot

A light company of the 71st (Frasier's Highlanders) Regiment of Foot lead the way and harass the Continental Infantry.

During the American War for Independence, the 71st (Frasier's Highlanders) was unique in that two battalions served in North America. It is a great unit to have on the tabletop as they fought in many major battles both in the Northern and Southern theaters.


Since the 71st had two battalions, they also had a two light infantry companies. It is rare to see light troops of the Highland units on the AWI tabletops and I, for one will remedy this! In fact, half of the converged light infantry unit at Cowpens were from the light companies of the 1/71st and the 2/71st.


The Highlander unit pack from Warlord Games Epic Revolution comes with 10 light infantry figures that are molder individually instead of the normal strips. My unit has 9 figures as one of the figures fell from a great height and was stepped on by a giant during recovery operations. Sad to say, repair was impossible. The figures are "Warlord Resin" which is superior to Warlord Games' first attempt with resin figures. They needed just a little bit of clean up with a hobby knife. I primed them (of course!) and attached them to old bottle caps for the painting process.


For figures this small, I anticipated that the diced band on the bonnet and their wings would be a challenge. Fortunately both are molded on the figures making this stage of the process doable. The unit pack also comes with six wood bases that are 60mm x 20 mm.



I will be also using the figures for One Hour Wargames and this is how they will deploy with stands back to back.





Now it's time for me to decide what unit to do next. Currently the American's have one Continental Line unit and one artillery gun while the forces of the Crown have one Hessian Musketeer unit and the now competed light company from Frasier's Highlander. I'm either going to do the 33rd Regiment of Foot or a unit of militia.



Monday, February 16, 2026

Epic Revolution, Part 11a: Designing an Army

Baron Friedrich Adolf Riedesel zu Eisenbach leads the Musketeer Regiment von Bose forward.

For me, half the fun of doing a new project is designing army or armies that I am going to paint and game. Warlord Games did a good job of hooking me in to doing the American War of Independence (AWI) again with their Epic Revolution range of figures. As a Military Historian, Infantry officer and hobbyist, I've had a personal and professional interest in the AWI and especially the Southern Campaign.

Major General Nathaniel Greene.

To help build my armies, I was "hooked" into buying two copies of Wargames Illustrated that came with a free Epic Sprue (marketing works!) and they were both the Hessian sprue. In addition I have the Continental Army Brigade and British Army Brigade boxes, the Highlander blister pack and the Commanders box.

Lieutenant Colonel John Howard prepares to lead the 1st Maryland in a dramatic charge.

Always a good idea is to figure out rules you are going to use. I am not a fan of rebasing figures, so I like to have various rules that I can use with the same units or use rules that have no requirement to rebase figures. The rules I'll be using for the AWI will be WoFun Minatures (download link) free American Revolution rules based on the time tested Warmaster system. In addition I will be using one of my favorites One-Hour Wargames. I may purchase the rules Black Powder Epic Battles: Revolution! Rulebook but that's a decision for the future.

The one and only!

Fun, fast and furious - AND THEY ARE FREE!!!

For gaming these days I am more interested in the unit performance than actual stats of muzzle velocity, how quickly and formation could move or how much water a canteen can hold and how much tobacco and rum was issued. As a historian it provides insight for gaming but minutia and details like that slow down a game. And it is a game! So . . . 

I get a movement bonus of 4 inches since my horse has iron shoes and my Sword of Justice (given to me by the King) makes militia wet their pants.

For the historically based battles I'll be gaming, most Regular British Regiments/Battalions, Continental Line Regiments/Battalions, Loyalist and grouping of Militia will have the same "footprint" as they all more or less performed the same way and had the same function on the battlefield. Except at the start of the war, realistically on the Hessians regiments and the 71st (Frasier's Highlanders) were anywhere near to full strength. For example, referencing Appendix A, Order of Battle from Long, Obstinate, and Bloody: The Battle of Guilford Courthouse, by Lawrence E. Babits and Joshua B. Howard:

Some British Line strengths:
    1st Battalion Guards: 160 to 180 men
    2nd Battalion Guards: 160 to180 men
    23rd Foot: 238 men
    33rd Foot: 234 men
    Von Bose: 321 men

Some Continental Line/States Troops/Militia:
    1st Maryland: 350 to 400 men
    2nd Virginia: 400 to 450 men
    BG Butler's NC militia: 500 - 600 men from 10 County militias
    Pittsylvania County Militia: 150 to 200 men
    Amelia, Cumberland, and Powhatan (VA militia) County Militias: 200 to 250 men

For all intents in purposes, all of the above will be represented by 3 stands of infantry and only the quality of the units will be different.

For artillery, the British had 6 guns operating in 3 sections of 2 guns each and the Americans had 4 guns operation in 2 sections of 2 guns each. I figure one stand of artillery will represent 2 guns.

Continental Artillery.

Next: Light Infantry and Rifles, Cavalry, Commanders and what and which units I'm painting and how I determine which unit to paint next.

Thursday, April 3, 2025

The 2025 Plan: 1st Quarter Update

Each year I make a plan for my (primarily) miniature painting activities. The year 2023 was the year of "The Big Move" and my plan for 2024, well, fizzled. Not that I'm complaining. Hey, when 4 grandchildren arrive in less than 2 years it's time to celebrate! I'll pause on my hobby activities to spend time with those bundles of joy. I now consider myself a professional grandfather.

With an abbreviated plan I got off to a great start in the 1st Quarter:

1. Take some pictures of my newly painted 28mm Ghurkas for the Northwest Frontier from Perry Miniatures and post them. DONE! 

The 1st Battalion, 3rd Ghurka Rifles are ready to leave the depot. Figures by Perry Miniatures.


In addition, I need to take some pictures of "Team Chase" (okay, it's Jonny Quest) from Pulp Miniatures for an exciting, adventure filled post! DONE!






2. Finish painting the Ogre miniatures for Honorable Son #4 (The Flying Engineer). DONE!


3. Paint a Sikh unit and British mountain gun for the Northwest Frontier. If I have more time also a British Infantry unit and another group of Pashtun tribesmen. Not yet but still coming.

Test figure for my generic Sikh unit. If there's a piper, I'll paint it. The unit will also be from Perry Miniatures for the game The Men Who Would be Kings.


4. Finish my "German" Division for the French Army for the Peninsular War. I'm currently not on planning any artillery. Not yet but still coming.

Confederation of the Rhine Battalion Number 3 (Frankfurt), converted Dutch Infantry from WoFun Miniatures.

5. "The Search for Charlie". Okay, it's time to get this campaign started and find out what really happened to Charlie - and Sam is pissed. Coming soon!


Sam has the Nazi goons right were he wants them.

New Goals:

6. In addition I have decided to paint a new unit of an army I have never done before. Time to pick one out.

7. I'm also going to work on my forces for Xenos Rampant.




8. Why not; time to do some more armies for One Hour Wargames.




We also got a game in against Mr. Babbage on the Northwest Frontier!






That's the big (abbreviated) painting/hobby plan and so far so good! There will be games, more Warhammer 40K Fire Team (yes they sucked me in), some French and Indian War action, Pulp fun and of course a return to the Northwest Frontier. 

Monday, July 8, 2024

Second Quarter Update for 2024: Plan, what plan?



I have had to radically change my painting plan do to the "Year of Travel." I've actually have put together a decent travel painting kit that needs to be updated as I shift focus to another project. I can't use my "normal technique" of bouncing back and forth due to space limitations for figures and paints, so I'm focusing on one unit or project at a time. Here is the recap at the midway point of 2024: 

Last known photograph of Charlie.

1. The Search for Charlie. During "Operation Big Move" last year Charlie disappeared. Sam, his partner, suspects foul play. Little does Sam know that his life will change - and possibly his quest will have world shattering effects.

Sam.

     a. Pulp Campaign: Hard boiled detectives, dangerous dames, returning heroes, menacing mechanical monstrosities, Nazis, The Canine Corps of Justice, unnatural science experiments, ancient and mythical beings, and evil geniuses eliminating the competition so they can take over the world! Globetrotting Adventure! What more could you want? [The campaign will probably be postponed to the end of the year.]

     b. Sam needs a car; he is tired of walking.
            
        [The model has been purchased.]

     c. Figures that have been painted.

        1). The new Shadow from Pulp Figures. The actual sculpt is not new, but I have painted the figure again.

“Who knows what evil lurks in the hearts of men? The Shadow knows!"

    2). The Woman in Red from Pulp Figures.


    3). Financing the search by making a "movie"; figures from Pulp Figures (are we starting to see a pattern?). I love this set! [I'm reading the free down load rules for Pulp Alley! and a director figure is very important!]


     4). Hollywood Nazis! (Yep, Pulp Figures).











    5). A "Pulp" era Joker and crew from Pulp Figures.



    6). If you are going to have a Pulp Joker, you have to have The Batman. A Heroclix conve



[Holy base swap out! Yep, I swapped out a new base this quarter]


    7). The Movember Men. Each November Bob Murch of Pulp Figures sculpts a special figure to promote Men's Health that he will provide for any donation to the link on the Pulp Figures website. Past figures are still available and these gentlemen may show up in the search!





    
    8). Mysterious Additions: [I finished the Canine Corps of Justice this quarter. Woof!]

"Gott im Himmel! Vere did the little weiner hundt go?

"Hey hombre! Do you have an extra smoke?

The Canine Corps of Justice.

"Hmmm . . .What do I know of cultured ways, the gilt, the craft and the lie?
I, who was born in a naked land and bred in the open sky.
The subtle tongue, the sophist guile, they fail when the weapons sing;
Rush in and die, dogs - I am a beagle barbarian and one day I will be a king."

The Nazi never stood a chance.

    d. Scenery and terrain need to be made. (TOP SECRET).

        [A slight pause on this and I'm going to cheat with a new product I discovered so there is no rush.]

2. The Northwest Frontier Uprising of 1897-1898.

"Death to the Infidels and hopefully he's a slow painter."

The tribes are ready. The Indian army is on the frontier - but they need reinforcements:

    a. One British (Anglo) infantry unit. Figures arrived!
    b. One Gurkha unit. Figures arrived!
    c. One Sikh infantry unit. Figures arrived!
    d. One British (Anglo) mountain gun. Figures arrived!
    e. Tribal Cavalry if @#%& Wargames Atlantic ever releases their hard plastic Afghan Tribal Cavalry. Wargames Atlantic surprised me and the box is now out. Need to order. [Have to check with the Ministry of Finance.]

[The Indian army will be my major focus in the 3rd Quarter.]


f. Major General Pavel Ivanovich Mishchenko of the Imperial Russian Army wants to know when his Cavalry Brigade will show up for the ongoing Anglo-Russian War. I don't think this is going to happen this year. [I know for a fact it's not going to happen this year!]

"When will the Trans-Baikal Cossack Brigade get here?"

3. The German Division in The Peninsular War. I plan on using WoFun Miniatures: Hesse-Darmstadt, Baden, the Dutch, minor German States and maybe some Poles just for fun.  I have the figures but need to organize. [Yep I have the figures . . . but will I have the time? Not a high priority.]

Confederation of the Rhine Battalion Number 3 (Frankfurt).

4. One Hour Wargames. Easy to learn and always a tactical challenge. One Hour Wargames is one of my favorite set of rules and I haven't played it in years. I used it to teach a history class for several years but I donated all of the armies I had to the school. I think it's time to play again - the big question is which period. My tired brain will have to ponder.


And the winner is: The English Civil War for OHW. [I have the figures, maybe the 4th quarter.]


5. New Discovery: The Unmatched Series of games. I like the trend of hybrid miniature board games and the Unmatched games have some great figures for the game and very useful for the table top. I have finished Houdini and I am working on 13 more figures before I shift over to the Indian Army:

"Nazi scum! No one can keep Harry Houdini imprisoned!"

Future posts to come but here is a preview:

Doctor Jill Trent from Unmatched: Tales to Amaze" compared to Sam who is a 28mm Copplestone Castings figure.

Annie Christmas, all 7 feet of her from Unmatched: Tales to Amaze.

Also from Unmatched: Tales to Amaze . . . but you can probably guess who this is!


Doctor Trent, Science Detective wants you to have a great 3rd Quarter with the hobby!