The Battle of Oberbratwurst concludes:
Turn 4: The Franco-Bavarians. The Elector of Bavaria and his French counter-part launch local counterattacks to fend off the forces of the Grand Alliance. Careful positioning of the artillery provides much needed support as they slowly push back the Imperial army and all but decimate the Danish infantry.
Turn 4: The Franco-Bavarians. The Elector of Bavaria and his French counter-part launch local counterattacks to fend off the forces of the Grand Alliance. Careful positioning of the artillery provides much needed support as they slowly push back the Imperial army and all but decimate the Danish infantry.
The
French Guard wave good-bye to the British Guards (far left unit with
the white flag with the crimson cross of St. George with crown in the
center)
The
gun by itself represents an abandoned battery; Dutch troops captured
it. Murray's Scottish Regiment is part of the Dutch Army.
The
Duke of Marlborough, also sensing that a moment of crisis was
approaching, throws his reserves into the fight; though they don't stop
the French, they do destroy one French battery and force the others to
abandon their guns.
Okay you Italian troops! Since you routed, you have to wear the crappy brown coats.
The rest of the cream of the Anglo-Dutch go stationary (see the results in Turn 5 below . . . )On my left, even though I had no cavalry, the French Infantry of that wing were strong and had taken charge of that part of the battlefield. They continued to advance, pushing back the Imperial Infantry and recapturing a battery of guns.
Okay, so what's happening? Yes, the Bavarians and French were successful in their advance; however, they took too many loses and 2 Infantry Divisions (not real divisions as we define them today; more like a grouping of regiments) out of 3 were now each only one "hit" away from Division Exhaustion. Once a Division is exhausted, it cannot advance toward enemy troops; and, if it takes any more hits, it has the chance of Division collapse. When a Division collapses in Volley and Bayonet, all units are permanently disordered, any disordered units are routed, all routing units head to the tables edge - you get the picture. Though I was successful in my attack, my forces were so weak that they were in danger of collapse.
Speaking of collapse . . .
Turn 5: The Grand Alliance. "READY! AIM! FIRE! To make a long story short, the Bavarian Division morale collapses.
Exit most of the Bavarians . . . above are the last two brave regiments.
Looking
at the Franco-Bavarian line from the Allied perspective; note the
absence of French and Bavarian units in the center - not good!
The
French Divison on the right almost collapses as two regiments rout. The
only bright spot for me was the continuing resistance of my tough
infantry on the left that once again pushes Eugene's finest back. As I
gaze at the battlefield I come to an agonizing decision: I tell
Honorable Son #4 that I concede.
So what happened?
Plain and simple, I was out-general-ed.
So what happened?
Plain and simple, I was out-general-ed.
Once
my opponent crushed my cavalry on the left flank, he kept the
initiative and kept the pressure on me. My cavalry made no impact during
the battle - the Austrians, English, Scottish and Dutch simply rode
them down.
All in all, a very exciting and fun game. We really enjoy the speed and feel of Volley and Bayonet. Unlike other rules, it does not get into "tactical" details of individual unit formations, etc.; this is a game that lets you be the army general.
The English enter Oberbratwurst . . . Schnitzel and beer for everyone!
Excellent, excellent, excellent.
ReplyDeleteV&B is one of my favourite all time rulesets. Really enjoyed these posts, and the units/blocks really work beautifully.
Great posts.
Thanks! It was a great and glorious game.
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