In this battle report, using the First Edition of The Lord of the Rings Strategy Battle Game, the Forces of Evil ("Bwah Hah Hah!") will be led by myself and Honorable Son #4 will lead the men and elves.
The Uruk-hai have 2 Uruks with two-handed weapons, 4 Uruks with hand weapons and shields and one Uruk with a banner. In hand-to-hand combat, two-handed weapons have a -1 to hit; but, if you hit, allows you a +1 to wound. If a combat is within 3 inches of a friendly banner, you can re-roll one die from the combat.
As the leader of the Forces of Evil ("Bwah Hah Hah!"), I would be remiss in not bringing along my favorite figure, Tom the Troll. The Forces of Good do not like Tom the Troll.
First the Men:
Leading the men defending the village of Cale Running is . . . uh, well, they don't have a captain. The men all have hand weapons, shields and throwing spears.
As the home team, the men of Cale Running quickly barricade the main road into the village to keep the nasty uglies out.
Co-Captains for the Elves will be Delrond in heavy armor and armed with an Elvish blade and Legoflamb, captain of the archery team. Elvish blades can be used as two-handed weapons or as a regular weapon.
In the rules, usually the Good forces move first and this game will not be an exception. In subsequent turns, the opponents will roll one die for "priority" to see who gets to move first, shoot and fight. Heroes have the option of changing the order through heroic actions.
Combat happens when figures are in base to base contact; whoever rules the highest die wins. If a tie, the figure with the highest fighting skill wins; if both have the same skill roll another die: 1, 2, 3 the evil wins or a 4, 5, or 6 the good guys win. The loser of the combat moves back one inch and then there is a another die roll to see if the loser takes a wound. The score needed is based on the strength of the winner vs. the defense rating of the loser. If the loser gets trapped, i.e., can't move back, then the winner gets double hits. Most figures can only take one wound and are removed once "dead". Heroes and larger creatures usually have two or more wounds.
Spearman in the second rank can also give you an extra attack. And now to battle!
Turn 1: The majority of the elves on their left flank emerge from Mirk wood forest while the elves without armor emerge from on the right flank led by both captains! Hmmmm, the Evil player thinks, could this be some trick?
The hedges do the trick, protecting the orcs. Tom the Troll, also protected by the walls and building decides it's time to "get some back." He leisurely leans over, picks up a rock, and throws it at the elves. Scratch one elf.
A good game! The evil side seem to be winning the game thought the tide slowly shifted as the elvish archers got into good firing positions to take advantage of the open fields of fire. I knew the orcs were going to lose when I goofed and had two open flanks which Honorable Son #4 took advantage of with a heroic move. Having two heroes to fight the Uruks didn't hurt either.
In hindsight, I should have kept my orcs as one force and stormed the village and then hopefully fight off any counterattacks. Honorable Son #4, though frustrated initially with the lack of progress and the dwindling force of men, held tough and eventually forced the minions of evil to run away screaming like little girls.
Again - a good game!