The crew of the exploration ship
Znutar just wanted to cruise
around the Galaxy, discovering strange new worlds and playing pool. But
then their ship was invaded by the Awful Green Things . . . and suddenly
they were fighting for their lives!
In this wacky two-player game, one player controls the Awful Green
Things. They grow and multiply every turn – especially if they can
gobble up a crew member! The other player commands the crew, frantically
trying weapon after weapon (pool sticks, fire extinguishers, cans of
Zgwortz) to find something that kills the monsters.
The great starship the Znutar.
The crew player places the crew members in their respective rooms.
Most crew members have several rooms to choose from, but must be placed
initially in one of these rooms (rather than in an arbitrary starting
location). For example, Captain Yid can start in either of the two
bridges. Weapons are also placed by the crew player in the appropriate
pre-defined locations.
Yikes! They are all over the escape boats!
A roll of a die indexed into a table determines the starting number
and types of Awful Green Things from Outer Space. Another roll determines where in the ship the first Awful Green Thing from Outer Space
is placed; the rest are placed in contiguous spaces, one to each space. Awful Green Things from Outer Space may not start in locations where crew members have been placed.
Will Sarge save the Cook?
After setup is completed, the crew player must select one member of
the crew to move into a location occupied by an Awful Green Thing from Outer Space. This is designated as
the initial discovery of the infestation, which raises the alarm,
causing the game to start. The Awful Green Things from Outer Space player takes the first turn.
Marines are good in the fights.
Initially, 22 crew members face off against 11 or 12 Awful Green Things from Outer Space that range in
size from immobile eggs to full adults. The Awful Green Things from Outer Space can grow to a maximum
complement of 12 adults, 18 babies, 19 eggs and 22
fragments
(pieces capable of regenerating). The crew can use weapons but cannot
replace losses. The crew is almost always at a considerable
disadvantage, owing both to the frequency with which The Awful Green Things from Outer Space grow to replace their losses, and to their own relative frailty.
The Awful Green Things from Outer Space do not like the Robot. He goes through them like shredded lettuce.
This is still one of my all time favorite games. Recently I was the The Awful Green Things from Outer Space and Honorable Son #5 (The Lifeguard) was the valiant crew of the
Znutar. Though Honorable Son# 5, after much laughter and good times, lost control of the ship, he was successfully able to abandon ship with what was left of his crew and return home with a warning about the Awful Green Things from Outer Space.
This classic game by Tom Wham first appeared in
Dragon Magazine in 1980, and has been a fan favorite ever since! There is a new edition that includes Tom's "Outside the
Znutar"
rules and counters, for going out the airlocks and fighting on the
surface of the ship, and upgraded components: a mounted gameboard, heavy
die-cut counters, and a full-color rulebook.
Think of this as the NCC 1701A Znutar.
Brilliant game...I have the version with the wraparound board. I don't think I've ever played a game where the crew win, but it's fun trying. Snit's Revenge is a bit more evenly balanced.
ReplyDeleteI won a few times as the crew but you definitely need to be lucky with your weapon effects!
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