Mandrake is a magician whose work is based on an unusually fast hypnotic technique. When Mandrake "gestures hypnotically", his subjects see illusions, and Mandrake has used this technique against a variety of villains including gangsters, mad scientists, extraterrestrials, and characters from other dimensions. While dealing with an extraterrestrial threat from another dimension (sound familiar?) Mandrake and his companions Lothar, the Prince of the Seven Nations and Princess Narda of the European nation Cockaigne also find themselves trapped in 1895!
Mandrake and Lothar.
Mandrake also demonstrates other powers, including becoming invisible, levitation, and teleporting.
His hat, cloak, and wand, passed down from his father Theron, possess
great magical properties, which in time Mandrake learns how to
manipulate.
Name: Mandrake the Magician
Pluck: 2+
Pluck: 2+
Leadership: +2
Speed: 2
Fighting Value: +1
Shooting Value: +3
Talents: Fearless, Martial Arts,
Mystical Powers: Up to 30 points of Mystical Powers (not included in the character's cost).
Mystical Powers: Up to 30 points of Mystical Powers (not included in the character's cost).
Basic Equipment: The Cloak of Levitation (same power as Levitate), The Top Hat that Mystifies (same power as Clouding Men's Minds), the Wand of Making a Dapper Dresser look Cool (same talent as Spitfire), pistol
Armor: 10
Cost: 72Lothar is Mandrake's best friend and crime fighting companion, whom Mandrake first met Lothar during his travels in Africa. Lothar is often referred to as "the strongest man in the world". Lothar is impervious to heat and cold, (though not electricity) and possesses the stamina of a thousand men. He also cannot be harmed by magic directly (such as by fire bolts, force bolts, or spell incantations) but can be harmed by powers that affect the mind. He can easily lift an elephant by one hand.
Name: Lothar, Prince of the Seven Nations
Pluck: 3+
Leadership: 0
Speed: 0
Fighting Value: +5
Shooting Value: +1
Talents: Coldproof, Fearless, Fireproof, Martial Arts, Super Strong! (add +2 Fighting bonus and -2 Pluck modifier when fighting barehanded, plus all of the other characteristics of the talent Strongman cost is 10 points), Super Tough! (All weapons made by man cannot use their Pluck modifier if the hit - also regular rules for Tough count).
Mystical Powers: None
Mystical Powers: None
Basic Equipment: Mean Frown
Armor: 7
Cost: 64
Mandrake and Princess Narda.
Pluck: 4+
Leadership: 0
Speed: 0
Fighting Value: +2
Shooting Value: +2
Talents: Martial Arts, Duelist (Saber)
Mystical Powers: None
Mystical Powers: None
Basic Equipment: Pistol, Saber
Armor: 10
Cost: 27
"We must be trapped in time for a reason . . . "
Some new allies are met!
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