With the ACW portion if you envision each stand as a brigade or artillery battery it works quite well. The entire game took about 45 minutes to play.
Union set-up at the beginning of the game.
My Confederate set-up. The unit with the flag is elite infantry which moves 3" faster and has a +2 for firing.
My esteemed opponent.
Confederates moving up the hill.
Union Zouaves (elite infantry)
Simple excel spreadsheet for keeping track of the hits and turns. Units with asterix are elite infantry. Unit names are on the bottom of the bases.
Musketry range is 12" and the hits are starting to pile up.
The Union commander starts to worry about his right flank and starts shifting forces right.
Confederates are taking hits as they move across the open ground.
Insert "Rebel Yell".
A solid Union Firing line.
The Union forces start to take some hits. Note that the 29th Alabama has been eliminated.
Lots of firing going back and forth as both armies seem to be stuck in "killing ground".
Confederates steadily advance in the face of withering fire.
Yikes!!! Where did all of the Confederate units go? Musketry took a deadly toll.
And that's the game with a Union Victory! Confederates lost 4 units while the Union lost 3.
Great set up for explaining wargaming. Well done.
ReplyDeleteAgreed--fine job! I like the units, too. Many in the hobby sneer at plastic figures, but I think they look fine, and they are at least affordable.
ReplyDelete