Recap: A British Indian Army force has been tasked (using the rules The Men Who Would be Kings) with capturing a railroad bridge in order to disrupt Imperial Russian supplies from reaching the Princely State of Chaimbellistan. Though superior in numbers, the British Indian force has sustained heavy casualties primarily due to a Russian Maxim machine gun and the marksmanship of the 21st Frontier Guard Company. Two British officers have been killed but the much reduced 19th Punjabis have chased the Russian Naval Brigade off the bridge. Three turns to go to decide victory and defeat.
All in all a nail biter of a battle. Talk about grabbing defeat out of the jaws of victory. I really thought the Russians were going to pull it off with the Maxim and the Frontier Guard - until the "Idiot" Leadership trait kicked in. The 21st could have easily overwhelmed the depleted 19th Punjabis. What was it? Four or five "1's were rolled causing confusion and keeping the 21st out of the battle. That's the stuff legends are made of! Colonial gaming with a Hollywood flair.
The Leadership traits really add a fun dimension to The Men Who Would be Kings - it can really alter your plans. My plan as the Russians was to have the 21st and the Maxim create an engagement area to keep the enemy away from the bridge while the Naval Brigade would shoot for all it was worth until the enemy got close - and it almost worked.
The British plan was an attempt to fix the Russians to the front and then flank either side depending on who was having success. What they did not count on was the lack of firepower from their own machine gun because of it's slower speed. Gee, just like in real life. But once it got in position - Yikes! Both Machine guns were the killers on this battlefield.