The mysterious, almost supernatural figure known as चमगादड़ की छाया (The Shadow of the Bat).
Somewhere in the forgotten jungles of India, next to the wastelands, is a lost city rumored to have fabulous relics that can give power to the righteous - and to those that are evil. The Mad Guru (BWAH HAH HAH!), leader of the ancient Thugee Cult, has discovered its whereabouts. Fortunately there are heroes that will risk all to stop him and his murderous minions. The Shadow of the Bat is one of them . . .
Turn 0 - Setting the Stage
Time for the big play test - and I'm going to use the Solo and Cooperative addendum for Pulp! that is available on the Osprey Games website. I'm not going to go into much detail about the solo rules though I will comment on what I think works, is fun, or frankly does not work as a solo rule! Having read through them (only a few pages) I think they may generate some unexpected twists for the Good Guys (me!).
If you are looking for the forces of Good and Evil for this game, they are located Here in my previous post with all the stats you need. This will be a Go and Grab scenario with three ancient artifacts (the objectives) positioned in and around the ancient city. The winner of the scenario will be the team that captures 2 of the 3 objectives and gets them off the board in their starting positions.
The Lost City found only in Kipling's notes. This is the view looking from the South to the North. Yep, that's Bonnie my German Shepherd supervising on the right.
The Mad Guru, The Big Guy, Choto and his trained cobra, Behram of the Tulwar (just behind the boulder) and Thugee minions.
The Shadow of the Bat (or The Bat, for brevity sakes); Colonel (Retired) Douglas, DSO, CBE, etc.; Princess Seti Deva; and a section of the 19th Punjabs.
On with the show!
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