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Wednesday, May 23, 2018

IHMN: Oz versus the Witch King of Sokur


To her Imperial Highness, Princess Ozma of Oz,

I am sadden to inform you that the Witch King of Sokur has discovered a way to cross the Deadly Desert; I suspect that he has applied his evil ingenuity, with magical assistance, or through unusual natural phenomena to cross and not have his followers turn to sand or die from the noxious fumes.  I apologize for the shortness of this note and warning: I'm afraid that he is searching for the Amulet of Isis that you hid near the Nome King's Tunnel. I am unable to intervene at this time but I am sure that you can summon the 3 Kings and Princess Dorothy to attempt to stop him.

Your Servant,
S. Holmes


Princess Dorothy and Princess Ozma of Oz

Honorable Son #5 (BWAH HAH HAH) leader of the Witch King Adventuring company selected Scenario #1 from the Standard Scenarios as a simple treasure hunt.  We both set up the terrain and he placed 3 markers on the center line of the table with no marker closer than 9" to the other.  Two markers would be dummies and one marker will be the fabled Amulet of Isis.

The terrain on a 3' x3' table.

 The Witch King and his minions.
 Dorothy Gale and Her Untouchables. Note: Sheriff Roscoe did not participate as he was too embarrassed by his recent unmanly looking haircut.
 Dorothy splits her company in two: on the right flank will be the Scarecrow, the Tin Man and the Clockwork man . . .
 . . . on the left will be Dorothy and the Lion.

 The Witch King deploys.
 What evil plans does Honorable Son #5 have in store for me this time?

 The Lion runs rapidly toward the obelisk which is near the center marker.  As a lion his speed is 9" plus an additional 6" if he is running.  Roarrrr!!!  15 inches of movement ain't bad!  And it did not hurt that the Scarecrow has the Meticulous Planning Talent.

 Dorothy uses her Ruby Slippers to instantly move next to the Lion.
 While the Witch King loses initiative, in a blur of speed (okay, it's an unfocused picture) the Lion moves to the first token and discovers that it is the hidden token.  The small die will represent the amulet.

 The Witch King uses his Mesmerism to force the Tin Man to attack the Scarecrow which was unsuccessful.  Right after the fight I remembered that the Tin Man had the Iron Will talent which makes him immune to mystical powers.

 The Lion runs with the amulet and brings it back to Dorothy while the Witch King's Ruga-Ruga guard take long range shots.

 The Clockwork man attacks the Witch King who declares, "That's the most ridiculous looking figure you have ever painted!"  The Witch King easily survives.

 The forces of the Witch King advance on Dorothy and the Lion while the Clockwork man tries to slow them down.  Just out of camera range the mighty Tin Man advances while the Scarecrow takes cover with his Reaper Rifle.


 Yep, looks like line of sight to me.

 The foul Witch King uses Mesmerism to have the Lion attack Dorothy.  Fortunately it fails.

 In rage, the Lion bellows as the troglodyte attacks.  He pulls his Large Freaking Pistol out and fires.  He is stunned when nothing but bubbles come out. (The Witch King uses Water bullets to protect his followers).

 The Lion throws the amulet to Dorothy.
 The Witch King (laughing I might add) cuts the Clockwork Man in two with his cursed blade.

 Before Dorothy can escape using her Ruby Slippers, the Witch King uses his Mesmerism to force her to attack the Lion.  The attack fails.
 A troglodyte attacks the Tin Man.

 "Water bullets?  What water bullets?" thinks the Scarecrow as he nails one of the Ruga-Ruga guards at extreme range with his Reaper Rifle.

 The Tin Man fights back cutting the troglodyte almost in two.
 A furious melee erupts around Dorothy as she can't seem to shake off the spell of Mesmerism.  Her companions advance to protect her.
The Scarecrow takes out a trog with a swing of his reaper rifle.

 Furious as the loss of another henchman, the Witch King uses his Spitfire flame attack (an extra -1 Pluck for the Scarecrow) who barely dodges the flame in time.  In fighting, an epic battle is waged between the Tin Man and the Witch King.

 One of the Ruga-Ruga guards has a clear shot at Dorothy . . .

  . . . and grazes her knocking her out of the game.  She immediately drops the amulet and one of the troglodytes runs to recover the magical item.  A most foul and unsportsmanlike shot!

 The Lion attacks the troglodyte and with his steam fist punches the living daylights out of him.

 The Tin Man falls before the cursed blade of the Witch King with a broken heart.

 Enraged, the Scarecrow (not the greatest fighter) flings himself at the Witch King.

 "Lion!" screams the Scarecrow, "grab the amulet and run!"  The Scarecrow uses his Meticulous Planning talent to get the Lion moving.

 The Scarecrow engages the enemy.  In rage the Witch King swings his sword and the cursed weapon attacks the Witch King and shatters into hundreds of pieces (yep, Honorable Son #5 finally threw a "1").  However, the Ruga-Ruga guard literally tear the stuffing out of the Scarecrow.

 The Lion gets the amulet off the board as the sole survivor.  
"You are still a cowardly lion", yells the Witch King as the Lion exits the board.
 Thank goodness we got here in time to save Dorothy and her other companions!

The final score was Dorothy 20 and the Witch King 11.  The versatility of In Her Majesty's Name is simply amazing and the Witch King is already vowing revenge.  Which company will now stand up to the Witch King while Dorothy and Her Untouchables recover?

 

3 comments:

  1. I was intrigued by the map; is it from one of the original books and I wonder if anyone has done massed armies to represent the countries of Oz?

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    Replies
    1. Yes it is an original map done by L. Frank Baum.

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  2. I think you are right about the Mesmerism!

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